Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.MPPersonalStatMessage

Extends
MPPersonalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.MPPersonalMessage
            |   
            +-- Gameplay.MPPersonalStatMessage

Variables Summary
stringdefenseStr
stringoffenseStr
array<string>personalMessages
stringstyleStr
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Functions Summary
functionstring createScoreString (class<Stat> s, int amount))
functionstring GetPersonalString (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ))
Inherited Functions from Gameplay.MPPersonalMessage
GetPersonalString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

defenseStr Source code

var localized string defenseStr;

offenseStr Source code

var localized string offenseStr;

personalMessages Source code

var array<string> personalMessages;

styleStr Source code

var localized string styleStr;


Functions Detail

createScoreString Source code

static function string createScoreString ( class<Stat> s, int amount) )

GetPersonalString Source code

static function string GetPersonalString ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ) )


Defaultproperties

defaultproperties
{
	personalMessages(0)="This index is reserved for a personal message stored in a Stat."


	offenseStr = "Offense"
	defenseStr = "Defense"
	styleStr   = "Style"
}







// You returned the flag with good timing (+3 Defense)

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:33.017 - Created with UnCodeX