Gameplay.MPPersonalStatMessage
- Extends
- MPPersonalMessage
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.MPPersonalMessage
|
+-- Gameplay.MPPersonalStatMessage
Inherited Variables from Engine.LocalMessage |
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
var localized string defenseStr;
var localized string offenseStr;
var array<string> personalMessages;
var localized string styleStr;
static
function string createScoreString (
class<
Stat>
s,
int amount) )
static
function string GetPersonalString ( out
EMessageType messageType,
optional
int Switch,
optional Core.
Object Related1,
optional Core.
Object Related2,
optional Core.
Object OptionalObject,
optional
String OptionalString
) )
defaultproperties
{
personalMessages(0)="This index is reserved for a personal message stored in a Stat."
offenseStr = "Offense"
defenseStr = "Defense"
styleStr = "Style"
}
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Creation time: st 23.5.2018 00:10:33.017 - Created with
UnCodeX