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// // Base personal message class // class MPPersonalStatMessage extends MPPersonalMessage; var array<string> personalMessages; var localized string offenseStr, defenseStr, styleStr; static function string GetPersonalString( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString ) { local class<Stat> s; local PlayerReplicationInfo PRI; local int amount; // Expect Related1 to be a stat (required) // Expect Related2 to be a target PRI (optional) s = class<Stat>(Related1); if (s == None) return ""; if (Related2 != None) PRI = PlayerReplicationInfo(Related2); // If an amount wasn't explicitly sent, assume 1 amount = int(OptionalString); if (amount <= 0) { amount = 1; } // Check if it's a penalty if (s.default.offensePointsPerStat < 0 || s.default.defensePointsPerStat < 0 || s.default.stylePointsPerStat < 0) messageType = MessageType_StatPenalty; // Otherwise set messagetype depending on stat level else if (s.default.logLevel <= 1) messageType = MessageType_StatHigh; else if (s.default.logLevel == 2) messageType = MessageType_StatMedium; else messageType = MessageType_StatLow; //Log("MPPersonalStatMessage set messageType to "$messageType$" due to logLevel "$s.default.logLevel$" for stat "$s); if (Switch == 0) { if (PRI == None) return s.default.personalMessage @ createScoreString(s, amount); else return replaceStr(s.default.personalmessage, PRI.PlayerName) @ createScoreString(s, amount); } // A custom message has been defined if (default.personalMessages.Length < Switch) return ""; if (PRI == None) return default.personalMessages[Switch] @ createScoreString(s, amount); else return replaceStr(default.personalMessages[Switch], PRI.PlayerName) @ createScoreString(s, amount); return ""; } static function string createScoreString(class<Stat> s, int amount) { local string str; local array<string> strList; local int i; local string operatorString; if (s.default.offensePointsPerStat < 0 || s.default.defensePointsPerStat < 0 || s.default.stylePointsPerStat < 0) operatorString = ""; else operatorString = "+"; if (s.default.offensePointsPerStat != 0) { strList[strList.Length] = operatorString $ s.default.offensePointsPerStat*amount @ default.offenseStr; } if (s.default.defensePointsPerStat != 0) { strList[strList.Length] = operatorString $ s.default.defensePointsPerStat*amount @ default.defenseStr; } if (s.default.stylePointsPerStat != 0) { strList[strList.Length] = operatorString $ s.default.stylePointsPerStat*amount @ default.styleStr; } str = "("; // Append all but the last string using comma separators for (i=0; i<strList.Length - 1; i++) { str = str $ strList[i] $ ", "; } // Append the last string with a bracket on the end str = str $ strList[i] $ ")"; return str; } defaultproperties { personalMessages(0)="This index is reserved for a personal message stored in a Stat." offenseStr = "Offense" defenseStr = "Defense" styleStr = "Style" } // You killed Kaka (+1 Offense) // You midair'd Kaka (+1 Style) // You protected your Generator (+1 Defense) // You teamkilled Kaka (-1 Offense) // Kaka teamkilled you // You returned the flag with good timing (+3 Defense) |
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