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// // Base personal message class // class MPPersonalMessage extends Engine.LocalMessage; import enum EMessageType from ClientSideCharacter; static function String GetPersonalString(out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) { // By default just return parent's implementation return super.GetString(Switch, Related1, Related2, OptionalObject, OptionalString); } defaultproperties { } |
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