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class MPMetaCarryable extends MPCarryable; var(MPMetaCarryable) int maxCarryables "The maximum number of carryables that can be carried in this metacarryable"; var(MPMetaCarryable) int numCarryables "The current number of carryables stored in this metacarryable"; var(MPMetaCarryable) class<MPCarryable> carryableClass "The class of MPCarryable stored in this metacarryable"; var(MPMetaCarryable) bool bAutoFill "If true, this metacarryable will fill itself up when it is introduced into the world"; // Stores instances of each carryable being carried // Assume for now that a metacarryable never carries another metacarryable var array<MPCarryable> carryables; var bool bHasHomeLocation; function PostBeginPlay() { local MPCarryable c; local int i; Super.PostBeginPlay(); // Check to see if there should be some stored instances in this metacarryable // Note that this approach requires that there is a difference between a placed instance // in the editor (which require autofilling) and a dynamically spawned instance (which // must not autofill since existing instances get added) if (bAutoFill) { Log("Metacarryable "$self$" filling instances "$maxCarryables); for (i=0; i<maxCarryables && numCarryables < maxCarryables; i++) { c = spawn(carryableClass,,,Location); if (c == None) { Log("MetaCarryable error: could not autofill with class "$carryableClass); return; } // MJ TODO: There are cases where individual instances will returnToHome and // overlap each other. Not sure what the best solution to this is (spread them out a bit?) c.homeLocation = Location; bHasHomeLocation = true; add(c); } } } function returnToHome(optional bool bSignificant) { local int i; // Return all stored carryables for (i=0; i<carryables.Length; i++) carryables[i].returnToHome(); // If it has a home, return it; otherwise, destroy it if (bHasHomeLocation) super.returnToHome(bSignificant); else { //Log("Destroying metaCarryable "$self$" in returnToHome()"); destroy(); } } function add(MPCarryable c) { if (numCarryables >= maxCarryables) { Log("MetaCarryable warning: exceeding carryable capacity on adding "$c); return; } // If this is the first carryable added, do some initialization if (carryables.Length == 0) { if (carryableClass == None) carryableClass = c.Class; if (c.carrier != None) { carrier = c.carrier; setOwner(c.Owner); } } carryables[carryables.Length] = c; numCarryables = numCarryables + 1; // Lock the carryable c.GotoState('Locked'); } function pickup(Character c) { local int i,j; local int maxPickup; if (carryableClass != None) maxPickup = carryableClass.default.maxCarried; else if (c.carryableReference != None) maxPickup = c.carryableReference.maxCarried; else maxPickup = 0; //Log("Metacarryable pickup "$self$", max = "$maxPickup$", len = "$carryables.Length); // Empty the carryable as much as possible for (i=0; i<carryables.Length && c.numCarryables < maxPickup; i++) { //Log("Picking up "$carryables[i]); if (carryables[i].attemptPickup(c)) numCarryables--; } // Drop the remaining carryables // Consider composing them into denominations first; for now just drop them as singles for (j=0; j<numCarryables; j++) { //Log("Dropping "$carryables[i+j]); carryables[i+j].bCollideWorld = true; carryables[i+j].unifiedSetPosition(Location); carryables[i+j].drop(true); } // Get rid of the metacarryable carryables.Length = 0; destroy(); } function bool canCombineWith(class<MPCarryable> targetClass) { return carryableClass == targetClass; } function int getNumCarryables() { local int i; local int total; for (i=0; i<carryables.Length; i++) total += carryables[i].getNumCarryables(); Log(self$" has carryables: "$total); return total; } function int getMaxCarried() { return carryableClass.default.maxCarried; } defaultproperties { maxCarryables = 5 } |
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