| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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class: InventoryStationStandaloneAccess
Implements an InventoryStationAccess class which can be
Core.Object
|
+-- Engine.Actor
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+-- Gameplay.UseableObject
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+-- Gameplay.BaseDeviceAccess
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+-- Gameplay.InventoryStationAccess
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+-- Gameplay.InventoryStationStandaloneAccess
| Variables Summary | |
|---|---|
| TeamInfo | playerTeam |
| Inherited Variables from Gameplay.BaseDeviceAccess |
|---|
| IsDisabledPrompt, PowerDownPrompt |
| Structures Summary |
|---|
| Inherited Structures from Gameplay.InventoryStationAccess |
|---|
| InventoryStationCombatRole, InventoryStationGrenades, InventoryStationLoadout, InventoryStationPack, InventoryStationWeapon |
| Functions Summary | ||
|---|---|---|
![]() | finishCharacterAccess (InventoryStationLoadout selectedLoadout)) | |
![]() | InventoryStationLoadout | GetCurrentUserLoadout ())) |
![]() | SetupAccessData (TeamInfo team)) | |
| Inherited Functions from Gameplay.BaseDeviceAccess |
|---|
| GetPrompt, GetPromptIndex |
| Variables Detail |
|---|
| Functions Detail |
|---|
finishCharacterAccess Source code
GetCurrentUserLoadout Source code
SetupAccessData Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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