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class: InventoryStationStandaloneAccess
Implements an InventoryStationAccess class which can be
Core.Object | +-- Engine.Actor | +-- Gameplay.UseableObject | +-- Gameplay.BaseDeviceAccess | +-- Gameplay.InventoryStationAccess | +-- Gameplay.InventoryStationStandaloneAccess
Variables Summary | |
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TeamInfo | playerTeam |
Inherited Variables from Gameplay.BaseDeviceAccess |
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IsDisabledPrompt, PowerDownPrompt |
Structures Summary |
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Inherited Structures from Gameplay.InventoryStationAccess |
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InventoryStationCombatRole, InventoryStationGrenades, InventoryStationLoadout, InventoryStationPack, InventoryStationWeapon |
Functions Summary | ||
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finishCharacterAccess (InventoryStationLoadout selectedLoadout)) | ||
InventoryStationLoadout | GetCurrentUserLoadout ())) | |
SetupAccessData (TeamInfo team)) |
Inherited Functions from Gameplay.BaseDeviceAccess |
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GetPrompt, GetPromptIndex |
Variables Detail |
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Functions Detail |
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