Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.DemoController

Extends
PlayerCharacterController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- Gameplay.PlayerCharacterController
            |   
            +-- Gameplay.DemoController

Variables Summary
boolbFoundPlayer
boolbTempBehindView
Inherited Variables from Gameplay.PlayerCharacterController
adminKey, alertnessDecayTime, alertnessMode, animationDebugCounter, armorClassBeforeInventoryAccess, bCountDown, bDebugSpeedhack, bDropWeapon, bForcedRespawn, bHideFirstPersonWeapon, bJustRespawned, bLoadoutSelection, bObjectives, bOldBehindView, bQuickChat, bTeamMarkerColors, bUseEnabled, bWaitingForRoundEnd, bWasUsingDeployable, bZoom, camera, Character, ChatCount, ChatSpamGuardEnabled, ChatSpamMaxMessages, ChatSpamMutedTime, ChatSpamMutePeriod, ChatSpamThresholdTime, ChatWindowSizeIndex, ChatWindowSizes, CinematicOverlay, clientSideChar, combinedMoves, commandHUDClass, commandHUDVisible, controllingCamera, correctedMoves, countDown, countdownHUDClass, currentHUDClass, currentLoadout, currentResupply, currentTalkingHeadCam, CurrentUseableInventoryAccess, CurrentUseableObject, damageFlashColor, damageFlashMultiplier, damageFlashScale, debugLogLevel, detectedEnemyList, detectedFriendlyList, dualMoves, ExactPing, gameEndHUDClass, gameStatsKey, groundMovementMode, GUIPackage, HelpScreenClass, HUDManager, IdentifyRadius, introCameraOldState, introCameraScript, inventoryStation, inventoryStationInterface, inventoryStationMenuClass, inventoryStationWaitingForCharacter, inventoryStationWaitingForCharacterInput, InvExtCamOffset, lastHurt, lastIdentified, lastIdentifiedDuration, lastIdentifiedHitLocation, lastReplicationCallTime, LastValidChatTime, lastWeaponClass, livesLeft, lowPriorityPromptText, lowPriorityPromptTimeout, maxFlashThreshold, MaxMessageTextLength, maxSpectatorZoom, minFlashThreshold, minSpectatorZoom, movementDebugCounter, MPAdminClass, MPEscapeMenuClass, MPGameStatsClass, MPStatsClass, MPWeaponStatsClass, MutedPlayerList, myStatsKey, m_identifyFrequency, m_identifyRange, m_identifyTime, objectives, objectivesUpdateRate, PendingAdjustment, PointsOfInterest, PromptingDataClass, PromptingObjectCanBeUsed, PromptingObjectClass, PromptingObjectLocation, PromptingObjectPromptIndex, PromptingUseableObject, radarZoomIndex, radarZoomScale, radarZoomScales, RenderedRooks, replayFromAccumulator, replayFromEndLocation, replayFromEnergy, replayFromMovement, replayFromStartLocation, replayFromVelocity, replicateMoveCalls, ResolutionString, ResolutionX, ResolutionY, respawnDelay, respawnHUDClass, respawnKey, Rook, roundInfo, skinPreferences, spawnBase, SPChatWindowSizeIndex, SPChatWindowSizes, spectatorHUDClass, SpeedhackComparison, SpeedhackLastAppTime, SpeedhackLastComparison, SPEscapeMenuClass, talkingHeadScript, TimeMarginSlack, TribesFreeMoves, TribesPendingMove, TribesSavedMoves, turretHUDClass, vehicleHUDClass, vehiclePositionSwitchOneKey, vehiclePositionSwitchThreeKey, vehiclePositionSwitchTwoKey, waitGameStartHUDClass, waitRoundEndHUDClass, zoomedFOVs, zoomedMouseScale, zoomLevel, zoomMagnificationLevels, zoomSpeed
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AdminManager, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bManualFogUpdate, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatManager, CinematicShakeOffset, CinematicShakeRotate, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewer, DesiredFOV, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, ExShowFlags, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastZone, LocalMessageClass, LoginDelay, MaxResponseTime, MaxShakeOffset, MaxShakeRoll, MaxTimeMargin, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, OldCameraLoc, OldCameraRot, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveName, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, SavedMoves, ServerTimeStamp, ShakeOffset, ShakeOffsetRate, ShakeOffsetTime, ShakeRollRate, ShakeRollTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, ViewingFrom, ViewTarget, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Enumerations Summary
Inherited Enumerations from Gameplay.PlayerCharacterController
AlertnessModeType, EDigitalAxisInput, GroundMovementModeType

Structures Summary
Inherited Structures from Gameplay.PlayerCharacterController
ClientAdjustment, DynamicTurretRotationProcessingOutput

Functions Summary
function AltFire (optional float F ))
Spectating
function DemoViewNextPlayer ()))
function Fire (optional float F ))
Spectating
function InitPlayerReplicationInfo ()))
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
event PlayerTick (float DeltaTime ))
Spectating
event PostBeginPlay ()))
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat ))
Inherited Functions from Gameplay.PlayerCharacterController
activatePack, AddCheats, addDetectedEnemy, addDetectedFriendly, addSkinPreferenceRecord, adminvote, AltFire, analogueToDigital, animationDebug, AppendFreeMove, AppendSavedMove, ApplyMessageRestrictions, BeginState, CalcFirstPersonView, calculateHeight, calculateScreenPosition, CallServerMove, CanUseQuickInventoryLoadoutMenu, changeTeam, checkAutoWeaponSwitch, checkForFireButton, CheckSpeedHack, CleanOutSavedMoves, clientAdjustTurretPosition, ClientDamagedFrom, clientFinishInventoryStationAccess, clientGetSkinPreference, ClientGotoState, clientInventoryStationAccess, clientInventoryStationWait, clientLoadSkinClasses, ClientRestart, ClientSetBehindView, clientSetCheats, ClientSetHUD, clientSetSkinPreference, clientTerminateInventoryStationAccess, clientTribesSetHUD, ClientUpdatePosition, clientWeaponUseEnergy, CommonClientAdjustPosition, CycleChatWindowSize, CycleRadarZoomScale, cycleZoomLevel, debugAnimation, debugMovement, debugMovementReplication, debugSwitchSpawnBase, Destroyed, DestroySensorList, DestroySensorLists, digitalToAnalogue, DisplayDebug, doIdentify, DropWeapon, dumpVehicleData, dynamicTurretRotationProcessing, effectLog, EndState, enterCombat, equipCarryable, equipCharacter, equipDeployable, Fire, Force, forceCycleZoomLevel, GameSaved, GetControllerTeam, GetIdentify, GetLastWeapon, getOtherTeam, getOwnTeam, getSkinPreference, getSkinPreferenceRecord, getTeamInfo, GetTravelPawn, GivePawn, HasCurrentLoadout, hideTalkingHead, inDebugHud, initHUDObjects, InventoryCalcView, inventoryStationSwitchVehiclePosition, IsChatSpam, IsFriendly, IsFriendlyPRI, isInCutscene, isLoopingAnimation, isLoopingArmAnimation, isLoopingUpperBodyAnimation, IsMuted, isPlayingAnimation, isPlayingUpperBodyAnimation, isRookRelevant, isSinglePlayer, Jetpack, kickvote, LoadInventoryInterface, LongClientAdjustPosition, loopAnimation, loopArmAnimation, loopUpperBodyAnimation, mapvote, Movement, movementDebug, movementReport, Mute, newLoadout, NextWeapon, NotifyPhysicsVolumeChange, NotifyTakeHit, PawnDied, playAnimation, PlayerCalcView, playerDisconnected, PlayerMove, PlayerTick, playFireAnimation, playFlinchAnimation, PlayPainSound, playUpperBodyAnimation, PopFreeMove, PopSavedMove, Possess, PostBeginPlay, PostLoadGame, PostNetReceive, PrevWeapon, ProcessMove, processTurretMove, ProcessZoom, QuickChat, releaseAltFire, releaseFire, removeDetectedEnemy, removeDetectedFriendly, replicateTurretMove, ResetInputState, ResetSpeedhack, Respawn, saveSkinPreference, Say, ScrollChatWindow, SelectTeleport, SendClientAdjustment, serverActivatePack, ServerCancelRespawn, serverCommandHUDHidden, serverCommandHUDShown, serverDebugMovementReplication, serverEquipCarryable, serverEquipDeployable, serverEquipFallbackWeapon, serverFinishEquippingPreRestart, serverFinishInventoryStationAccess, serverFinishQuickInventoryStationAccess, serverInventoryStationSwitchVehiclePosition, ServerKillPlayer, ServerMove, serverNextWeapon, ServerPlayerSelectRespawn, serverPrevWeapon, ServerRestartPlayer, ServerRestartPlayerAtBase, ServerRestartPlayerInVehicle, ServerRestartPlayerKeepPawn, serverSelectWeapon, serverSetForcedRespawn, serverSetRadarZoomScale, serverSetSkin, serverSpectate, serverSwitchVehiclePosition, serverTerminateInventoryStationAccess, ServerToggleBehindView, serverToggleReady, serverTurretMove, ServerUse, serverVehicleTurretMove, ServerViewNextMPObject, ServerViewNextSpectatorStart, setAlertness, SetCinematicMode, setDebugHud, SetForcedRespawn, setGroundMovement, setIsFemale, SetWeapon, setZoomLevel, ShiftWeapon, showAdmin, showEscapeMenu, showGameStats, ShowHelpScreen, showMyStats, ShowSubtitle, showTalkingHead, showWeaponStats, SkipOpeningCutscene, spectate, SpectatePlayer, stateServerSwitchVehiclePosition, stopAnimation, stopArmAnimation, stopUpperBodyAnimation, Suicide, switchTeam, SwitchToFallbackWeapon, switchVehiclePosition, SwitchWeapon, teamdamagevote, TeamQuickChat, TeamSay, Tick, Timer, ToggleBehindView, toggleDebugHUD, toggleEscapePanel, ToggleQuickChat, tournamentvote, TribesAdjustState, TribesClientAdjustPositionEx, TribesDualServerMove, TribesGetFreeMove, TribesLongClientAdjustPosition, TribesMoveAutonomous, tribesProcessDrive, TribesProcessMove, TribesReplicateMove, tribesServerDrive, TribesServerMove, TribesShortClientAdjustPositionEx, TribesShortServerMove, TribesStateServerMove, TribesTalk, TribesTeamTalk, TurnAround, UnMute, UnPossess, updateCachedKeyBindings, updateCasts, updateCharacterUserSkin, updatePhysicsConfiguration, UpdateScreenRes, UpdateUseableObject, Use, ViewShake, whack, WorldToScreen
Inherited Functions from Engine.PlayerController
ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustView, Admin, AdminCommand, AdminLogin, AdminLogout, AdminPromote, AdminReply, AltFire, AskForPawn, BeginState, BehindView, BlendRot, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CheckCullDistance, CheckShake, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientCloseMenu, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, DemoClientSetHUD, Destroyed, EndState, EndZoom, FindGoodView, Fire, FixFOV, ForceAdmin, ForceDeathUpdate, ForceReload, FOV, GainedChild, GameSaved, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPlayerNetworkAddress, GetServerNetworkAddress, GetTravelPawn, GetURLProtocol, GetViewRotation, GivePawn, HandleWalking, InitInputSystem, IsDead, IsFriendly, IsFriendlyPRI, IsSpectating, Jump, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, OnFinishedPrecaching, onMessage, OpenMenu, PasteFromClipboard, Pause, PawnDied, PendingStasis, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, RocketServerMove, SaveGameExists, Say, ServerAdminLogin, ServerChangeVoiceChatter, ServerDrive, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetHandedness, ServerSpectateSpeed, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerUTrace, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetCinematicMode, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetWeaponHand, ShakeView, ShortClientAdjustPosition, ShortServerMove, showEscapeMenu, ShowGun, ShowMenu, ShowSubtitle, SpawnDefaultHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopZoom, Suicide, SwitchLevel, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UpdateFlashComponent, UpdateRotation, Use, UTrace, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView

States Summary
Spectating Source code
auto simulated state Spectating
AltFire, Fire, PlayerTick


Variables Detail

bFoundPlayer Source code

var bool bFoundPlayer;

bTempBehindView Source code

var bool bTempBehindView;


Functions Detail

AltFire Spectating Source code

exec function AltFire ( optional float F ) )

DemoViewNextPlayer Source code

exec function DemoViewNextPlayer ( ) )

Fire Spectating Source code

exec function Fire ( optional float F ) )

InitPlayerReplicationInfo Source code

simulated function InitPlayerReplicationInfo ( ) )

PlayerCalcView Source code

simulated event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

PlayerTick Spectating Source code

event PlayerTick ( float DeltaTime ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ViewClass Source code

simulated exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat ) )


Defaultproperties

defaultproperties
{
	RemoteRole=ROLE_AutonomousProxy
    PlayerReplicationInfoClass=Class'Gameplay.TribesReplicationInfo'
	bDemoOwner=1
}




Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:29.315 - Created with UnCodeX