Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.CutsceneCharacter

Extends
Character

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.Ragdoll
            |   
            +-- Gameplay.Character
               |   
               +-- Gameplay.CutsceneCharacter

Constants Summary
Inherited Contants from Gameplay.Character
DAMAGE_LARGE, GM_Any_Int, GM_Run_Int, GM_Sprint_Int, GM_Walk_Int, NUM_WEAPON_SLOTS, ROPE_MESH_LENGTH

Variables Summary
Inherited Variables from Gameplay.Character
alertAimAnimationRootBone, altWeapon, animationChannels, animationHeightSpring, animationManager, animationStates, animationVelocitySpring, armAnimationRootBone, armorClass, arms, bActivatingEffect, bActivatingEffectStarted, bActiveEffect, bActiveEffectStarted, bApplyHealthFilter, bAttached, bCanZoom, bDeactivatingEffect, bDisableJetting, bDisableSkiing, bDisallowEquipmentDropOnDeath, bDontAllowCarryablePickups, bDontAllowCommandScreen, bDontInteractWithTerritories, bGodMode, bHiddenVehicleOccupant, bHitRegistered, bIsLocalCharacter, bLocalActivatingEffect, bLocalActivatingEffectStarted, bLocalActiveEffect, bLocalActiveEffectStarted, bLocalAttached, bLocalDeactivatingEffect, bLocalObjectHit, bLocalTempInvincible, bLocalUnactivatingEffect, bLocalUnactivatingEffectStarted, bLocalUnactiveEffect, bLocalUnactiveEffectStarted, bLocalUndeactivatingEffect, blockMovementDamage, bObjectHit, bReelIn, bSpawningAtVehicle, bTempInvincible, bUnactivatingEffect, bUnactivatingEffectStarted, bUnactiveEffect, bUnactiveEffectStarted, bUndeactivatingEffect, bZoomed, bZoomOutOnSpawn, carryableReference, carryables, CharacterName, CharacterNameLocalisationTag, clientPainType, collisionMaterialObject, combatAimAnimationRootBone, combatRole, deployable, dummy[4], energy, energyMaximum, energyMinimum, energyRechargeRate, energyRechargeScale, energyWeaponDepleted, eyeBoneIndex, eyeBoneName, eyeBoneOffset, fallbackWeapon, grapplerCharacters, grapplerClass, HeadHeight, healthInjectionAmount, healthInjectionRatePerSecond, heldPackClass, invicibilityMaterial, jetCompetency, jetpack, jetpackBone, lastCarryableNumber, lastHitObject, lastMovementCollisionTime, lastMovementDamageTime, lastPossessor, leftPack, loadout, loadoutClass, localCombatRole, localHealth, localPackClass, LocalQCAnimData, LocalQCTalkData, motor, movementAirborne, movementAltitude, movementClose, movementCollided, movementCollisionMaterial, movementConfiguration, movementDirectionalSpeed, movementDisplacement, movementDisplacementRate, movementDynamic, movementElevator, movementExtraMass, movementFrozen, movementGrounded, movementGroundState, movementHorizontalSpeed, movementImpulseChaos, movementKnockbackScale, movementNormal, movementOldThrusting, movementOldVelocity, movementPushing, movementResting, movementSimProxyInputJump, movementSimProxyInputSki, movementSimProxyInputThrust, movementSimProxyInputX, movementSimProxyInputY, movementSimProxyPitch, movementSkiInput, movementSpeed, movementSphereRadius, movementSphyllHalfHeight, movementSphyllRadius, movementSplashChaos, movementStrafe, movementTangentialSpeed, movementThrusting, movementTouching, movementUnderWater, movementVerticalSpeed, movementWater, movementWaterPenetration, movementZeroGravity, m_bManualAnimation, m_bOldManualAnimation, m_equipmentHead, needToPlayArmAnim, neutralAimAnimationRootBone, numCarryables, numPermanentCarryables, pack, packDrawScale, packLeftBone, packRightBone, playerNameMP, potentialEquipment, previousPhysics, primaryAnimationLayer, proj, pseudoWeapon, QCAnimData, QCTalkData, regenerationActive, regenerationRateHealthPerSecond, rightPack, rope, ropeNaturalLength, runAnimationSpeed, secondaryAnimationLayer, shieldActive, shieldFractionDamageBlocked, skiCompetency, sprintAnimationSpeed, tribesReplicationInfo, upperBodyAnimationRootBone, userSkinClass, vehicleTeamCrushingDamageModifier, visualisation, VoiceSetPackageName, walkAnimationSpeed, weapon, weaponBone, weaponNotHeldTime, weaponPlayingArmAnimation, weaponSlots[NUM_WEAPON_SLOTS]
Inherited Variables from Gameplay.Ragdoll
bPlayedDeath, bTearOffLocationValid, disableJetpackDeath, HavokParamsClass, jetpack, jetpackDuration, jetpackLinearForce, jetpackTime, jetpackTwirlyForce, movement, ragdollDeathLift, ragdollInheritedVelocity, ragdollLifeSpan, ragdollMaximumImpulse, ragdollScale, ragdollTickCount, ragdollTouchedGround, TearOffLocation

Enumerations Summary
Inherited Enumerations from Gameplay.Character
AnimationStateEnum, EClientPainType, GroundMovementLevels, HitPosition, JetCompetencyLevels, MovementDirectionalInput, SkiCompetencyLevels
Inherited Enumerations from Gameplay.Ragdoll
MovementState

Structures Summary
Inherited Structures from Gameplay.Character
QuickChatInfo

Functions Summary
function PostBeginPlay ()))
function PostNetBeginPlay ()))
Inherited Functions from Gameplay.Character
activatePack, addEquipment, addGrapplerCharacter, addGrenades, addImpulse, addPack, allocateAnimationChannels, allocateAnimationStates, attachGrapple, BaseChange, bIsInMount, BreakGrapple, Bump, calculateExtents, CalculateHitPosition, canBeSensed, changeEnergy, changeHealth, CheckBob, checkManualAnimation, clampHealthInjection, clearCarryables, clientWeaponUseEnergy, composeCarryables, createRope, createThirdPersonMesh, DamageTag, debugMovement, destroyAnimationSystem, Destroyed, destroyEquipment, destroyFallbackWeapon, destroyThirdPersonMesh, detachGrapple, Died, DisplayDebug, dropCarryables, dropEquipment, dropWeapon, energyRequiredToJet, enterManualAnimationState, equipFallbackWeapon, equipmentHead, equipmentTail, exitManualAnimationState, exitMount, firingMotor, forceMovement, forceMovementState, getAirSpace, GetAltWeapon, getArmAnimation, getControllingCharacter, getDrivenVehicle, GetGrappleData, getHealthInjectionAmount, GetHumanReadableName, GetKillerController, getMaxAmmo, getModifiedAmmo, getMount, GetOtherGrappleCount, GetOtherGrappleData, GetOverlayMaterial, GetRadarInfoClass, getTeamDamagePercentage, giveDefaultWeapon, gravity, healthInjection, hideJetpack, InGodMode, initialiseEquipment, initializeAnimationSystem, isFemale, isInAir, isLoopingAnimation, isLoopingArmAnimation, isLoopingUpperBodyAnimation, isPlayingAnimation, isPlayingUpperBodyAnimation, isTouchingEnergyBarrier, isZoomed, KilledBy, loopAnimation, loopArmAnimation, loopUpperBodyAnimation, newEquipment, newGrenades, newPack, nextEquipment, numDroppableCarryables, numHealthKitsCarried, numWeaponsCarried, OnChangeAirborne, OnChangeCollisionMaterial, OnChangeEffects, OnChangeMovement, OnChangeSkiInput, OnChangeUnderwater, OnChangeWater, OnHitObject, OnMovementCollision, OnMovementCollisionDamage, OnMovementCrushingDamage, OnMovementJump, OnViewerLostPawn, OnViewerSawPawn, pickupCarryable, playAnimation, playAttachedAnim, PlayDeathSound, PlayDying, playDynamicSpeech, playFireAnimation, playFlinchAnimation, PlayHurtSound, PlayMovementSpeech, playPackEffect, playPlayerScriptedSpeech, PlayQCAnimation, PlayQCSpeech, playQuickChatSpeech, playScriptedSpeech, playUpperBodyAnimation, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PrecacheSpeech, prefixMovement, prevEquipment, putInWeaponSlot, removeEquipment, removeFromWeaponSlot, removeGrapplerCharacter, removeTempInvincibility, resetMovementAnimations, ropeObstructionTrace, serverDoInventoryRefill, setAnimationState, setArmsMesh, setJetpack, SetNaturalRopeLength, setTeam, setupAnimationChannels, setupAnimationLayers, setupAnimationManager, setupAnimationSprings, setupAnimationStates, setupVisionBone, setVelocity, setZoomed, ShouldActorsBlockSplash, shouldBreakRope, ShouldProjectileHit, showJetpack, spawnFallbackWeapon, StartGroundBasedLoopingEffect, stopAnimation, stopArmAnimation, stopHealthInjection, StopMovementEffects, stopPackEffect, stopUpperBodyAnimation, switchEquipment, team, teamClass, teleportTo, Tick, tickGrappler, Timer, Touch, TravelPostAccept, TravelPreAccept, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddVelocity, unifiedGetGravity, unifiedSetAcceleration, unifiedSetPosition, unifiedSetVelocity, Unpossessed, UnTouch, updateCasts, updateGrapplerRopeEquippedFirstPerson, updateGrapplerRopeThirdPerson, updatePackEffects, updateRopeDrawScale, updateUserSkin, useEnergy, useHealthKit, VelocityTag, wake, weaponUseEnergy
Inherited Functions from Gameplay.Ragdoll
BeginState, PlayDying, PostLoadGame, PostTakeDamage, StartHavokRagdoll, Tick, Timer, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

function PostNetBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	Physics = PHYS_None
	bCollideActors = false
	bCollideWorld = false
	bBlockActors = false
	bBlockPlayers = false
	bPhysicsAnimUpdate = false
	bUseRootMotionBound = true
	bStasis = false
	MaxLights = 8
	BumpmapLODScale = 0
	ShadowLightDistance = 500


    LandMovementState = ""
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:29.218 - Created with UnCodeX