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class CutsceneCharacter extends Character; function PostNetBeginPlay() { Super.PostNetBeginPlay(); if (weapon != None) { weapon.Destroy(); weapon = None; } } function PostBeginPlay() { Super.PostBeginPlay(); } defaultproperties { Physics = PHYS_None bCollideActors = false bCollideWorld = false bBlockActors = false bBlockPlayers = false bPhysicsAnimUpdate = false bUseRootMotionBound = true bStasis = false MaxLights = 8 BumpmapLODScale = 0 ShadowLightDistance = 500 LandMovementState = "" } |
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