| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Scripting.Action
|
+-- Gameplay.ActionObjectiveBase
|
+-- Gameplay.ActionObjectiveAdd
| Constants Summary | ||
|---|---|---|
| MAX_OBJECTIVE_ACTORS | = | 10 |
| Variables Summary | |
|---|---|
| ActionObjectiveAdd | |
| Name | description |
| Name | objectiveActors[MAX_OBJECTIVE_ACTORS] |
| class<RadarInfo> | radarInfoClass |
| ObjectiveInfo.EObjectiveStatus | status |
| ObjectiveInfo.EObjectiveType | type |
| Inherited Variables from Gameplay.ActionObjectiveBase |
|---|
| objectiveName, player, team |
| Inherited Variables from Scripting.Action |
|---|
| acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
| Structures Summary |
|---|
| Inherited Structures from Scripting.Action |
|---|
| ParameterResolveInfo |
| Functions Summary | ||
|---|---|---|
![]() | editorDisplayString (out string s)) | |
![]() | Variable | execute ())) |
| Inherited Functions from Gameplay.ActionObjectiveBase |
|---|
| getListObjects |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
editorDisplayString Source code
execute Source code| Defaultproperties |
|---|
defaultproperties
{
returnType = None
actionDisplayName = "Objective Add"
actionHelp = "Adds an objective for either all teams, a single team or a single player."
category = "Objective"
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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