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Gameplay.ActionObjectiveAdd

Extends
ActionObjectiveBase
Modifiers
dependsOn ( ObjectiveInfo )

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionObjectiveBase
      |   
      +-- Gameplay.ActionObjectiveAdd

Constants Summary
MAX_OBJECTIVE_ACTORS=10

Variables Summary
ActionObjectiveAdd
Namedescription
NameobjectiveActors[MAX_OBJECTIVE_ACTORS]
class<RadarInfo>radarInfoClass
ObjectiveInfo.EObjectiveStatusstatus
ObjectiveInfo.EObjectiveTypetype
Inherited Variables from Gameplay.ActionObjectiveBase
objectiveName, player, team
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
Inherited Functions from Gameplay.ActionObjectiveBase
getListObjects
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable


Constants Detail

MAX_OBJECTIVE_ACTORS Source code

const MAX_OBJECTIVE_ACTORS = 10;


Variables Detail

ActionObjectiveAdd

description Source code

var(ActionObjectiveAdd) Name description;

objectiveActors[MAX_OBJECTIVE_ACTORS] Source code

var(ActionObjectiveAdd) actionnoresolve Name objectiveActors[MAX_OBJECTIVE_ACTORS];

radarInfoClass Source code

var(ActionObjectiveAdd) actionnoresolve class<RadarInfo> radarInfoClass;

status Source code

var(ActionObjectiveAdd) actionnoresolve ObjectiveInfo.EObjectiveStatus status;

type Source code

var(ActionObjectiveAdd) actionnoresolve ObjectiveInfo.EObjectiveType type;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	returnType			= None
	actionDisplayName	= "Objective Add"
	actionHelp			= "Adds an objective for either all teams, a single team or a single player."
	category			= "Objective"
}

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Creation time: st 23.5.2018 00:10:25.770 - Created with UnCodeX