Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Scripting.Action | +-- Gameplay.ActionObjectiveBase | +-- Gameplay.ActionObjectiveAdd
Constants Summary | ||
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MAX_OBJECTIVE_ACTORS | = | 10 |
Variables Summary | |
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ActionObjectiveAdd | |
Name | description |
Name | objectiveActors[MAX_OBJECTIVE_ACTORS] |
class<RadarInfo> | radarInfoClass |
ObjectiveInfo.EObjectiveStatus | status |
ObjectiveInfo.EObjectiveType | type |
Inherited Variables from Gameplay.ActionObjectiveBase |
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objectiveName, player, team |
Inherited Variables from Scripting.Action |
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acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
Structures Summary |
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Inherited Structures from Scripting.Action |
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ParameterResolveInfo |
Functions Summary | ||
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editorDisplayString (out string s)) | ||
Variable | execute ())) |
Inherited Functions from Gameplay.ActionObjectiveBase |
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getListObjects |
Constants Detail |
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Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { returnType = None actionDisplayName = "Objective Add" actionHelp = "Adds an objective for either all teams, a single team or a single player." category = "Objective" } |
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