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class ActionObjectiveAdd extends ActionObjectiveBase dependsOn(ObjectiveInfo); const MAX_OBJECTIVE_ACTORS = 10; var() Name description; var() actionnoresolve ObjectiveInfo.EObjectiveStatus status; var() actionnoresolve ObjectiveInfo.EObjectiveType type; var() actionnoresolve Name objectiveActors[MAX_OBJECTIVE_ACTORS]; var() actionnoresolve class<RadarInfo> radarInfoClass; // execute latent function Variable execute() { local Array<ObjectivesList> list; local int i, j; local ObjectiveActors oa; local Actor a; super.execute(); getListObjects(list); oa = new class'ObjectiveActors'; for (i = 0; i < list.Length; i++) { oa.objectiveActors.length = 0; for (j = 0; j < MAX_OBJECTIVE_ACTORS && objectiveActors[j] != ''; ++j) { foreach parentScript.actorLabel(class'Actor', a, objectiveActors[j]) { oa.objectiveActors[oa.objectiveActors.length] = a; } } list[i].add(objectiveName, description, status, type, oa, radarInfoClass); } oa.Delete(); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Add Objective " $ propertyDisplayString('objectiveName') $ ", " $ class'ObjectiveInfo'.static.statusText(status) $ " " $ class'ObjectiveInfo'.static.typeText(type); } defaultproperties { returnType = None actionDisplayName = "Objective Add" actionHelp = "Adds an objective for either all teams, a single team or a single player." category = "Objective" } |
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