Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Scripting.Action | +-- Scripting.ActionBool | +-- Gameplay.ActionHasItem
Variables Summary | |
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ActionHasItem | |
class<Equipment> | itemType |
Name | target |
Inherited Variables from Scripting.Action |
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acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
Structures Summary |
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Inherited Structures from Scripting.Action |
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ParameterResolveInfo |
Functions Summary | ||
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editorDisplayString (out string s)) | ||
function | enumCharacterLabels (Engine.LevelInfo level, out Array<Name> s)) | |
Variable | execute ())) |
Inherited Functions from Scripting.ActionBool |
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editorDisplayString, makeVariable |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { actionDisplayName = "Has Item" actionHelp = "Returns true if the target has an item of type itemType in thier equipment list" category = "Actor" } |
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