| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Scripting.Action
|
+-- Scripting.ActionBool
|
+-- Gameplay.ActionHasItem
| Variables Summary | |
|---|---|
| ActionHasItem | |
| class<Equipment> | itemType |
| Name | target |
| Inherited Variables from Scripting.Action |
|---|
| acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
| Structures Summary |
|---|
| Inherited Structures from Scripting.Action |
|---|
| ParameterResolveInfo |
| Functions Summary | ||
|---|---|---|
![]() | editorDisplayString (out string s)) | |
![]() | function | enumCharacterLabels (Engine.LevelInfo level, out Array<Name> s)) |
![]() | Variable | execute ())) |
| Inherited Functions from Scripting.ActionBool |
|---|
| editorDisplayString, makeVariable |
| Variables Detail |
|---|
| Functions Detail |
|---|
editorDisplayString Source code
enumCharacterLabels Source code
execute Source code| Defaultproperties |
|---|
defaultproperties
{
actionDisplayName = "Has Item"
actionHelp = "Returns true if the target has an item of type itemType in thier equipment list"
category = "Actor"
} |
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