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Gameplay.ActionHasItem

Extends
ActionBool

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Scripting.ActionBool
      |   
      +-- Gameplay.ActionHasItem

Variables Summary
ActionHasItem
class<Equipment>itemType
Nametarget
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
function editorDisplayString (out string s))
eventfunction enumCharacterLabels (Engine.LevelInfo level, out Array<Name> s))
functionVariable execute ()))
Inherited Functions from Scripting.ActionBool
editorDisplayString, makeVariable
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable


Variables Detail

ActionHasItem

itemType Source code

var(ActionHasItem) actionnoresolve class<Equipment> itemType;

target Source code

var(ActionHasItem) editcombotype ( enumCharacterLabels ) Name target;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

enumCharacterLabels Source code

event function enumCharacterLabels ( Engine.LevelInfo level, out Array<Name> s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	actionDisplayName	= "Has Item"
	actionHelp			= "Returns true if the target has an item of type itemType in thier equipment list"
	category			= "Actor"
}

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Creation time: st 23.5.2018 00:10:25.678 - Created with UnCodeX