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//===================================================================== // NS_DoDoorMove // // Moves a character through a door. //===================================================================== class NS_DoDoorMove extends NS_Action; //===================================================================== // Variables var vector beforeDoorLocation; var Door door; var vector afterDoorLocation; var bool nextLocationValid; var vector nextLocation; var float waitStartTime; //===================================================================== // Functions //--------------------------------------------------------------------- // It is assumed that when this action is called the character is sufficiently close to "beforeDoorLocation" // to trigger the door. static function NS_DoDoorMove startAction(AI_Controller c, ActionBase parent, vector beforeDoorLocation, Door door, vector afterDoorLocation, bool nextLocationValid, vector nextLocation) { local NS_DoDoorMove action; // create new object // (in the future, we may want to allow for actions that don't create a // new action, and pay for that by having their child not be interruptable) action = new(c.level.Outer) class'NS_DoDoorMove'( c, parent ); // set action parameters action.beforeDoorLocation = beforeDoorLocation; action.door = door; action.afterDoorLocation = afterDoorLocation; action.nextLocationValid = nextLocationValid; action.nextLocation = nextLocation; action.runAction(); return action; } state Running { Begin: // wait for door to open (no more than 5 seconds) waitStartTime = door.level.timeSeconds; // ... stop if closed if (door.bClosed) Character(controller.pawn).motor.moveCharacter(); while (door.bClosed) { if ((door.level.timeSeconds - waitStartTime) > 7) { warn("door failed to open"); break; } else sleep(0); } waitForAction(class'NS_DoLocalMove'.static.startAction(controller, self, afterDoorLocation, nextLocationValid, nextLocation)); // propagate error if doLocalMove failed if (errorCode != ACT_SUCCESS) { fail(errorCode); } else { succeed(); } } |
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