| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.NS_Action
|
+-- Tyrion.NS_DoDoorMove
| Constants Summary |
|---|
| Inherited Contants from Tyrion.ActionBase |
|---|
| DONT_CARE |
| Variables Summary | |
|---|---|
| vector | afterDoorLocation |
| vector | beforeDoorLocation |
| Door | door |
| vector | nextLocation |
| bool | nextLocationValid |
| float | waitStartTime |
| Inherited Variables from Tyrion.NS_Action |
|---|
| bWakeUpParent, childAction, controller, errorCode, parentAction, tickTime, tickTimeOrg |
| Inherited Variables from Tyrion.ActionBase |
|---|
| bCompleted, bDeleted, bIdle, bSensorAction, bWasTicked |
| Enumerations Summary |
|---|
| Inherited Enumerations from Tyrion.ActionBase |
|---|
| ACT_ErrorCodes |
| Functions Summary | ||
|---|---|---|
![]() | NS_DoDoorMove | startAction (AI_Controller c, ActionBase parent, vector beforeDoorLocation, Door door, vector afterDoorLocation, bool nextLocationValid, vector nextLocation)) |
| Inherited Functions from Tyrion.NS_Action |
|---|
| actionFailedCB, actionSucceededCB, checkForUniqueness, construct, fail, getChildReference, instantFail, interruptAction, myAddRef, pauseAction, removeAction, removeChildReference, runAction, setChildReference, succeed |
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Variables Detail |
|---|
| Functions Detail |
|---|
startAction Source code| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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