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// ==================================================================== // Class: TribesGui.TribesMultiplayerMenu // // Menu to load map from entry screen. // ==================================================================== class TribesMultiplayerMenu extends TribesGUIPage ; var(TribesGui) private EditInline Config GUIButton MainMenuButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton QuitButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) EditInline Config GUITabControl MyTabControl "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config TribesMPProfilePanel MPProfilePanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config TribesMPQuickPlayPanel MPQuickPlayPanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config TribesMPHostPanel MPHostPanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) EditInline Config TribesMPGameGuidePanel MPGameGuidePanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config TribesMPCommunityPanel MPCommunityPanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config TribesMPRecordingsPanel MPRecordingsPanel "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton GamespyJoin "A component of this page which has its behavior defined in the code for this page's class."; var string GamespyURL; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); OnShow=InternalOnShow; MainMenuButton.OnClick=InternalOnClick; QuitButton.OnClick=InternalOnClick; GamespyJoin.OnClick = OnGamespyJoin; bEscapeable = true; PageOpenedAfterEscape = class'GameEngine'.default.MainMenuClass; } function InternalOnShow() { SetGamespyMode(false, ""); } function InternalOnClick(GUIComponent Sender) { switch (Sender) { case MainMenuButton: Controller.CloseMenu(); Controller.OpenMenu(class'GameEngine'.default.MainMenuClass); break; case QuitButton: Quit(); break; } } function InternalOnPopupReturned( GUIListElem retVal, String passback ) { Log("PROFILE passback "$passback); switch (passback) { case "NewProfile": MPProfilePanel.CreateProfile(retVal.item); break; case "Password": MPGameGuidePanel.joinPassword = retVal.item; MPGameGuidePanel.connectToSelectedServer(); break; } } // "Gamespy" mode is used when the player connects using gamespy arcade. The player needs to be able to select their profile and then join // the game. function SetGamespyMode(bool bOn, string URL) { GamespyURL = URL; MyTabControl.SetTabEnabled(MPQuickPlayPanel, !bOn); MyTabControl.SetTabEnabled(MPHostPanel, !bOn); MyTabControl.SetTabEnabled(MPGameGuidePanel, !bOn); MyTabControl.SetTabEnabled(MPCommunityPanel, !bOn); if (bOn) { GamespyJoin.bCanBeShown = true; GamespyJoin.Show(); } else { GamespyJoin.bCanBeShown = false; GamespyJoin.Hide(); } } function OnGamespyJoin(GUIComponent Sender) { JoinGamespy(); } function JoinGamespy() { if (GamespyURL != "") { MyTabControl.SetTabEnabled(MPGameGuidePanel, true); MyTabControl.OpenTab(MPGameGuidePanel); MPGameGuidePanel.AttemptURL(GamespyURL); } } defaultproperties { OnPopupReturned=InternalOnPopupReturned } |
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