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// ==================================================================== // Class: TribesGui.TribesOptionsAudioMenu // // Menu to load map from entry screen. // ==================================================================== class TribesOptionsAudioPanel extends TribesSettingsPanel native; var(TribesGui) private EditInline Config GUISlider SoundVolumeSlider "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUISlider MusicVolumeSlider "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUISlider SpeechVolumeSlider "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton DefaultsButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGUI) private EditInline Config GUICheckBoxButton Use3DCheck; var(TribesGUI) private EditInline Config GUICheckBoxButton UseDefaultDriverCheck; //var(TribesGUI) private EditInline Config GUICheckBoxButton UseEAXCheck; var(TribesGUI) private EditInline Config GUICheckBoxButton CompatibilityCheck; var(TribesGUI) private EditInline Config GUICheckBoxButton ReverseStereoCheck; var(TribesGUI) private EditInline Config GUICheckBoxButton LowQualityCheck; var(TribesGUI) private EditInline Config GUICheckBoxButton ChatWindowCheck; var bool bIsDataDirty; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); SoundVolumeSlider.OnChange=OnSliderChange; MusicVolumeSlider.OnChange=OnSliderChange; SpeechVolumeSlider.OnChange=OnSliderChange; Use3DCheck.OnClick=OnUse3D; UseDefaultDriverCheck.OnClick=OnUseDefaultDriver; //UseEAXCheck.OnClick=OnUseEAX; CompatibilityCheck.OnClick=OnCompatibility; ReverseStereoCheck.OnClick=OnReverseStereo; LowQualityCheck.OnClick=OnLowQuality; ChatWindowCheck.OnClick=OnChatWindow; OnShow=InternalOnShow; OnHide=InternalOnHide; bIsDataDirty = false; } function InternalOnShow() { DefaultsButton.bCanBeShown = true; DefaultsButton.Show(); DefaultsButton.OnClick=OnDefaults; SoundVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem soundvolume")); MusicVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem musicvolume")); SpeechVolumeSlider.Value = float(PlayerOwner().ConsoleCommand("get alaudio.alaudiosubsystem SpeechVolume")); Use3DCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem Use3DSound")); UseDefaultDriverCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem UseDefaultDriver")); //UseEAXCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem UseEAX")); CompatibilityCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem CompatibilityMode")); ReverseStereoCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem ReverseStereo")); LowQualityCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET ALAudio.ALAudioSubsystem LowQualitySound")); ChatWindowCheck.bChecked = bool(PlayerOwner().ConsoleCommand("GET Gameplay.SinglePlayerGameInfo bShowSubtitles")); } function InternalOnHide() { if (bIsDataDirty) PlayerOwner().ConsoleCommand("SOUND_REBOOT 1"); } function OnSliderChange(GUIComponent Sender) { switch(Sender) { case SoundVolumeSlider: PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem soundvolume "$GUISlider(Sender).Value); PlayerOwner().TriggerEffectEvent('Watched',,,,,,,,'STY_RoundLargeButton'); break; case MusicVolumeSlider: PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem musicvolume "$GUISlider(Sender).Value); break; case SpeechVolumeSlider: PlayerOwner().ConsoleCommand("set alaudio.alaudiosubsystem SpeechVolume "$GUISlider(Sender).Value); break; } } function OnUse3D(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem Use3DSound "$Use3DCheck.bChecked); bIsDataDirty = true; } function OnUseDefaultDriver(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem UseDefaultDriver "$UseDefaultDriverCheck.bChecked); bIsDataDirty = true; } function OnUseEAX(GUIComponent Sender) { //PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem UseEAX "$UseEAXCheck.bChecked); //bIsDataDirty = true; } function OnCompatibility(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem CompatibilityMode "$CompatibilityCheck.bChecked); bIsDataDirty = true; } function OnReverseStereo(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem ReverseStereo "$ReverseStereoCheck.bChecked); bIsDataDirty = true; } function OnLowQuality(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET ALAudio.ALAudioSubsystem LowQualitySound "$LowQualityCheck.bChecked); } function OnChatWindow(GUIComponent Sender) { PlayerOwner().ConsoleCommand("SET Gameplay.SinglePlayerGameInfo bShowSubtitles "$ChatWindowCheck.bChecked); PlayerOwner().ConsoleCommand("SET MojoActions.TsAction bShowSubtitles "$ChatWindowCheck.bChecked); bIsDataDirty = true; } function OnDefaults(GUIComponent Sender) { RestoreDefaults(); InternalOnShow(); PlayerOwner().ConsoleCommand("SET MojoActions.TsAction bShowSubtitles "$ChatWindowCheck.bChecked); } native function RestoreDefaults(); defaultproperties { } |
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