Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 |
// This class defines data used to build the selection of skins available to a user at an inventory station // Skin authors should inherit from the class and store the new classes in the skin's package file class SkinInfo extends Engine.Info native; var() Array<Material> meshSkins; var() Array<Material> jetpackSkins; var() Array<Material> armsSkins; var() Mesh applicableMesh; // applies the skin to a character. // the default SkinInfo class should set the character's skin to defaults. static function applyToCharacter(Actor c) { local int i; // clear existing skin settings for (i = 0; i < c.skins.Length; i++) c.skins[i] = None; // set new skin for (i = 0; i < default.meshSkins.Length; i++) c.Skins[i] = default.meshSkins[i]; } static function applyToJetpack(Actor j) { local int i; // clear existing skin settings for (i = 0; i < j.skins.Length; i++) j.skins[i] = None; // set new skin for (i = 0; i < default.jetpackSkins.Length; i++) j.Skins[i] = default.jetpackSkins[i]; } static function applyToArms(Actor a) { local int i; // clear existing skin settings for (i = 0; i < a.skins.Length; i++) a.skins[i] = None; // set new skin for (i = 0; i < default.armsSkins.Length; i++) a.Skins[i] = default.armsSkins[i]; } // returns true if the skin class can be used with the given team and role static function bool isApplicable(Mesh mesh) { return mesh == default.applicableMesh; } // loads all skin info objects from the skins directory native static function loadAllSkins(LevelInfo l); |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |