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class ObjectivesList extends Engine.Info; var private ObjectiveInfo objectivesLinkedList; var private float lastUpdateTime; replication { reliable if (Role == ROLE_Authority) objectivesLinkedList; } // objectiveFromName // returns None if the objective does not exist simulated function ObjectiveInfo objectiveFromName(Name name) { local ObjectiveInfo o; o = objectivesLinkedList; while (o != None) { if (o.label == name) return o; o = o.next; } return None; } // first simulated function ObjectiveInfo first() { return objectivesLinkedList; } // getStatus // returns false if objective does not exist simulated function ObjectiveInfo.EObjectiveStatus getStatus(Name name) { local ObjectiveInfo o; o = objectiveFromName(name); if (o != None) { return o.status; } else { LOG("Objectives Manager: cannot get status of non-existent objective "$name); return ObjectiveStatus_Failed; } } // getNumActors // returns -1 if objective does not exist simulated function int getNumActors(Name name) { local ObjectiveInfo o; o = objectiveFromName(name); if (o != None) { return o.objectiveActors.Length; } else { LOG("Objectives Manager: cannot get number of objective actors for non-existent objective "$name); return -1; } } function ObjectiveInfo addInternal(Name name, ObjectiveInfo.EObjectiveStatus status, ObjectiveInfo.EObjectiveType type, optional ObjectiveActors oa, optional class<RadarInfo> radarInfoClass) { local ObjectiveInfo newInfo; local ObjectiveInfo o; local int i; newInfo = objectiveFromName(name); // add new info to end of linked list if (newInfo == None) { newInfo = spawn(class'ObjectiveInfo'); o = objectivesLinkedList; if (o == None) { objectivesLinkedList = newInfo; } else { while (o != None) { if (o.next == None) { o.next = newInfo; break; } o = o.next; } } } newInfo.label = name; newInfo.status = status; newInfo.type = type; newInfo.radarInfoClass = radarInfoClass; for (i = 0; i < oa.objectiveActors.length; ++i) { if (i < class'ObjectiveInfo'.const.MAX_OBJECTIVE_ACTORS) { // if we dont have a radar info yet, then add // the one from this objective actor if(newInfo.radarInfoClass == None) newInfo.radarInfoClass = class<RadarInfo>(oa.objectiveActors[i].GetRadarInfoClass()); newInfo.objectiveActors[i] = oa.objectiveActors[i]; newInfo.allyType[i] = AllyType_Friendly; newinfo.pos[i] = oa.objectiveActors[i].Location; if(Rook(oa.objectiveActors[i]) != None) { newInfo.TeamInfoClasses[i] = Rook(oa.objectiveActors[i]).team().class; if(newInfo.TeamInfoClass == None) newInfo.TeamInfoClass = newInfo.TeamInfoClasses[i]; } } else { Log("OBJECTIVE WARNING: Tried to add actor " $ oa.objectiveActors[i].Label $ " to objective " $ name $ " but the max was already reached"); } } newInfo.numObjectiveActors = newInfo.objectiveActors.length; newInfo.Initialise(); return newInfo; } // add function add(Name name, Name description, ObjectiveInfo.EObjectiveStatus status, ObjectiveInfo.EObjectiveType type, optional ObjectiveActors oa, optional class<RadarInfo> radarInfoClass) { local ObjectiveInfo newInfo; newInfo = addInternal(name, status, type, oa, radarInfoClass); newInfo.description = description; } // alternate add which allows you to specify a string description function addUsingString(Name name, string description, ObjectiveInfo.EObjectiveStatus status, ObjectiveInfo.EObjectiveType type, optional ObjectiveActors oa, optional class<RadarInfo> radarInfoClass) { local ObjectiveInfo newInfo; newInfo = addInternal(name, status, type, oa, radarInfoClass); newInfo.intDescription = description; } // remove function bool remove(Name name) { local ObjectiveInfo o; local ObjectiveInfo newNext; if (objectivesLinkedList == None) return false; if (objectivesLinkedList.label == name) { newNext = objectivesLinkedList.next; objectivesLinkedList.Destroy(); objectivesLinkedList = newNext; } o = objectivesLinkedList; while (o != None) { if (o.next != None && o.next.label == name) { newNext = o.next.next; o.next.Destroy(); o.next = newNext; return true; } o = o.next; } return false; } // setStatus function bool setStatus(Name name, ObjectiveInfo.EObjectiveStatus status) { local ObjectiveInfo o; o = objectiveFromName(name); if (o != None) { o.setStatus(status); // TBD: Message dispatch return true; } else { LOG("Objectives Manager: cannot set status of non-existent objective "$name); return false; } } function bool setDescription(Name name, string desc) { local ObjectiveInfo o; o = objectiveFromName(name); if (o != None) { o.intDescription = desc; // TBD: Message dispatch return true; } else { LOG("Objectives Manager: cannot set description of non-existent objective "$name); return false; } } function bool removeActor(Name name, Name label) { local ObjectiveInfo o; local Actor a; o = objectiveFromName(name); if (o == None) { LOG("Objectives Manager: cannot remove actor from non-existent objective "$name); return false; } a = findByLabel(class'Actor', label); if (a == None) { LOG("Objectives Manager: cannot find actor "$label$" to remove from objective "$name); return false; } o.removeActor(a); return true; } function updateObjectives(float updateRate, TeamInfo team) { local ObjectiveInfo o; if (Level.TimeSeconds - lastUpdateTime < updateRate) return; lastUpdateTime = Level.TimeSeconds; o = objectivesLinkedList; while (o != None) { if (o.numObjectiveActors != 0) o.updateObjectiveActors(team); o = o.next; } } defaultproperties { RemoteRole = ROLE_DumbProxy bAlwaysRelevant = true } |
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