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class Jetpack extends Engine.Actor; var class<SkinInfo> userSkinClass; // for reference only, change in attached tribesReplicationInfo simulated function Material GetOverlayMaterial(int Index) { assert(Owner != None); return Owner.GetOverlayMaterial(Index); } defaultProperties { RemoteRole = ROLE_None DrawType=DT_StaticMesh StaticMesh=StaticMesh'lightArmour.jetpackPL' bHardAttach=true bCollideActors=false bStatic=false bOwnerNoSee=true bAcceptsProjectors=false } |
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