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class JetpackPickup extends Equipment; var() class<Jetpack> jetpackClass; function bool canPickup(Character potentialOwner) { return SingleplayerCharacter(potentialOwner) != None; } function pickup(Character newOwner) { SingleplayerCharacter(newOwner).giveJetpack(jetpackClass); dispatchMessage(new class'MessageEquipmentPickedUp'(Label, class)); Destroy(); } defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'lightArmour.jetpackPL' jetpackClass=class'Jetpack' } |
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