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Gameplay.IRepairClient


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interface IRepairClient;

function onTendrilCreate(RepairTendril t);

function bool canRepair(Rook r);

function float getRepairRadius();

function Pawn getFXOriginActor();

function Vector getFXTendrilOrigin(Vector targetPos);

function Vector getFXTendrilTarget(Actor target);

function beginRepair(Rook r);

function endRepair(Rook r);

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:44.772 - Created with UnCodeX