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// ==================================================================== // Class: Engine.GameStats // Parent: Engine.Info // // the GameStats object is used to send individual stat events to the // stats server. Each game should spawn a GameStats object if it // wishes to have stat logging. // // ==================================================================== class GameStats extends Info Native; var FileLog TempLog; var GameReplicationInfo GRI; var bool bShowBots; native final function string GetStatsIdentifier( Controller C ); native final function string GetMapFileName(); // Returns the name of the current map ///////////////////////////////////// // GameStats interface function Init() { TempLog = spawn(class 'FileLog'); if (TempLog!=None) { TempLog.OpenLog("Stats"); Log("Output Game stats to: STATS.TXT"); } else { Log("Could not spawn Temporary Stats Log"); Destroy(); } } function Shutdown() { if (TempLog!=None) TempLog.Destroy(); } function Logf(string LogString) { if (TempLog!=None) TempLog.Logf(LogString); } ///////////////////////////////////// // Internals event PostBeginPlay() { Super.PostBeginPlay(); Init(); } event Destroyed() { Shutdown(); Super.Destroyed(); } function string TimeStamp() { local string seconds; seconds = ""$Level.TimeSeconds; // Remove the centiseconds if( InStr(seconds,".") != -1 ) seconds = Left( seconds, InStr(seconds,".") ); return seconds; } function string Header() { return ""$TimeStamp()$Chr(9); } function String FullTimeDate() // Date/Time in MYSQL format { return ""$Level.Year$"-"$Level.Month$"-"$Level.Day$" "$Level.Hour$":"$Level.Minute$":"$Level.Second; } function String TimeZone() // Timezone (offset) of game server's local time to GTM, e.g. -4 or +5 { return "0"; // FIXME Jack - currently pretending GMT } function String MapName() { local string mapname; local string tab; tab = ""$Chr(9); mapname = ""$GetMapFileName(); // Remove the file name extention .ut2 if( InStr(mapname,".ut2") != -1 ) mapname = Left( mapname, InStr(mapname,".ut2") ); ReplaceText(mapname, tab, "_"); return mapname; } // Stat Logging functions function NewGame() { local string out, tmp; local string tab, ngTitle, ngAuthor, ngGameGameName; local int i; local mutator MyMutie; local GameRules MyRules; tab = ""$Chr(9); ngTitle = Level.Title; // Making local copies ngAuthor = Level.Author; ngGameGameName = Level.Game.GameName; ReplaceText(ngTitle, tab, "_"); // Replacing tabs with _ ReplaceText(ngAuthor, tab, "_"); ReplaceText(ngGameGameName, tab, "_"); GRI = Level.Game.GameReplicationInfo; out = Header()$"NG"$Chr(9); // "NewGame" out = out$FullTimeDate()$Chr(9); // Game server's local time out = out$TimeZone()$Chr(9); // Game server's time zone (offset to GMT) out = out$MapName()$Chr(9); // Map file name without map extention .ut2 out = out$ngTitle$Chr(9); out = out$ngAuthor$Chr(9); out = out$Level.Game.Class$Chr(9); out = out$ngGameGameName; tmp = ""; i = 0; foreach AllActors(class'Mutator',MyMutie) { if (tmp!="") tmp=tmp$"|"$MyMutie.Class; else tmp=""$MyMutie.Class; i++; } foreach AllActors(class'GameRules',MyRules) { if (tmp!="") tmp=tmp$"|"$MyRules.Class; else tmp=""$MyRules.Class; i++; } if (i>0) { ReplaceText(tmp, tab, "_"); out = out$Chr(9)$"Mutators="$tmp; } Logf(out); } function ServerInfo() { local string out, flags; local string tab, siServerName, siAdminName, siAdminEmail; local GameInfo.ServerResponseLine ServerState; local int i; tab = ""$Chr(9); siServerName = GRI.ServerName; // Making local copies siAdminName = GRI.AdminName; siAdminEmail = GRI.AdminEmail; ReplaceText(siServerName, tab, "_"); ReplaceText(siAdminName, tab, "_"); ReplaceText(siAdminEmail, tab, "_"); out = Header()$"SI"$Chr(9); // "SeverInfo" out = out$siServerName$Chr(9); // Server name out = out$TimeZone()$Chr(9); // Timezone out = out$siAdminName$Chr(9); // Admin name out = out$siAdminEmail$Chr(9); // Admin email out = out$Chr(9); // IP:port (filled in by Master Server) flags = ""; // Server flag / key combos Level.Game.GetServerDetails( ServerState ); for( i=0;i<ServerState.ServerInfo.Length;i++ ) flags = flags$"\\"$ServerState.ServerInfo[i].Key$"\\"$ServerState.ServerInfo[i].Value; ReplaceText(flags, tab, "_"); out = out$flags; Logf(out); } function StartGame() { Logf( ""$Header()$"SG" ); // "StartGame" } // Send stats for the end of the game function EndGame(string Reason) { local string out; local int i,j; local GameReplicationInfo GRI; local array<PlayerReplicationInfo> PRIs; local PlayerReplicationInfo PRI,t; out = Header()$"EG"$Chr(9)$Reason; // "EndGame" GRI = Level.Game.GameReplicationInfo; // Quick cascade sort. for (i=0;i<GRI.PRIArray.Length;i++) { PRI = GRI.PRIArray[i]; if ( !PRI.bOnlySpectator && !PRI.bBot ) { PRIs.Length = PRIs.Length+1; for (j=0;j<Pris.Length-1;j++) { if (PRIs[j].Score < PRI.Score || (PRIs[j].Score == PRI.Score && PRIs[j].Deaths > PRI.Deaths) ) { t = PRIs[j]; PRIs[j] = PRI; PRI = t; } } PRIs[j] = PRI; } } // Minimal scoreboard, shows Playernumbers in order of Score for (i=0;i<PRIs.Length;i++) out = out$Chr(9)$Controller(PRIs[i].Owner).PlayerNum; Logf(out); } // Connect Events get fired every time a player connects to a server function ConnectEvent(PlayerReplicationInfo Who) { local string out; if ( Who.bBot || Who.bOnlySpectator ) // Spectators should never show up in stats! return; // C 0 11d8944d9e138a5aa688d503e0e4c3e0 out = ""$Header()$"C"$Chr(9)$Controller(Who.Owner).PlayerNum$Chr(9); // Login identifier out = out$GetStatsIdentifier(Controller(Who.Owner)); Logf(out); } // Connect Events get fired every time a player connects or leaves from a server function DisconnectEvent(PlayerReplicationInfo Who) { local string out; if ( Who.bBot || Who.bOnlySpectator ) // Spectators should never show up in stats! return; // D 0 out = ""$Header()$"D"$Chr(9)$Controller(Who.Owner).PlayerNum; //"Disconnect" Logf(out); } // Scoring Events occur when a player's score changes function ScoreEvent(PlayerReplicationInfo Who, float Points, string Desc) { if ( Who.bBot || Who.bOnlySpectator ) // Just to be totally safe Spectators sends nothing return; Logf( ""$Header()$"S"$Chr(9)$Controller(Who.Owner).PlayerNum$Chr(9)$Points$Chr(9)$Desc ); //"Score" } function TeamScoreEvent(int Team, float Points, string Desc) { Logf( ""$Header()$"T"$Chr(9)$Team$Chr(9)$Points$Chr(9)$Desc ); //"TeamScore" } // KillEvents occur when a player kills, is killed, suicides function KillEvent(string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage) { local string out; if ( Victim.bBot || Victim.bOnlySpectator || ((Killer != None) && Killer.bBot) ) return; out = ""$Header()$Killtype$Chr(9); // KillerNumber and KillerDamagetype if (Killer!=None) { out = out$Controller(Killer.Owner).PlayerNum$Chr(9); // KillerWeapon no longer used, using damagetype out = out$GetItemName(string(Damage))$Chr(9); } else out = out$"-1"$Chr(9)$GetItemName(string(Damage))$Chr(9); // No PlayerNum -> -1, Environment "deaths" // VictimNumber and VictimWeapon //out = out$Controller(Victim.Owner).PlayerNum$Chr(9)$GetItemName(string(Controller(Victim.Owner).GetLastWeapon())); // Type killers tracked as player event (redundant Typing, removed from kill line) if ( PlayerController(Victim.Owner)!= None && PlayerController(Victim.Owner).bIsTyping) { if ( PlayerController(Killer.Owner) != PlayerController(Victim.Owner) ) SpecialEvent(Killer, "type_kill"); // Killer killed typing victim } Logf(out); } // Special Events are everything else regarding the player function SpecialEvent(PlayerReplicationInfo Who, string Desc) { local string out; if (Who != None) { if ( Who.bBot || Who.bOnlySpectator ) // Avoid spectator suicide on console "type_kill" return; out = ""$Controller(Who.Owner).PlayerNum; } else out = "-1"; Logf( ""$Header()$"P"$Chr(9)$out$Chr(9)$Desc ); //"PSpecial" } // Special events regarding the game function GameEvent(string GEvent, string Desc, PlayerReplicationInfo Who) { local string out, tab, geDesc; if (Who != None) { if ( Who.bBot || Who.bOnlySpectator ) // Specator could cause NameChange, TeamChange! No longer. return; out = ""$Controller(Who.Owner).PlayerNum; } else out = "-1"; geDesc = Desc; tab = ""$Chr(9); ReplaceText(geDesc, tab, "_"); // geDesc, can be the nickname! Logf( ""$Header()$"G"$Chr(9)$GEvent$Chr(9)$out$Chr(9)$geDesc ); //"GSpecial" } defaultproperties { } |
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