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Tyrion.AI_VehicleMoveToGoal

Extends
AI_DriverGoal
Modifiers
editinlinenew

Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_GoalBase
      |   
      +-- Tyrion.AI_Goal
         |   
         +-- Tyrion.AI_DriverGoal
            |   
            +-- Tyrion.AI_VehicleMoveToGoal

Variables Summary
InternalParameters
RookattackTarget
Vectordestination
Parameters
NameattackTargetName
floatdesiredSpeed
NamedestinationName
boolskipIntermediateNodes
Inherited Variables from Tyrion.AI_Goal
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource

Functions Summary
function construct (AI_Resource r, int pri, Vector _destination, float _desiredSpeed, bool _skipIntermediateNodes, optional Rook _attackTarget ))
Inherited Functions from Tyrion.AI_DriverGoal
findResource, getResourceClass
Inherited Functions from Tyrion.AI_Goal
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved


Variables Detail

InternalParameters

attackTarget Source code

var(InternalParameters) editconst Rook attackTarget;

destination Source code

var(InternalParameters) editconst Vector destination;

Parameters

attackTargetName Source code

var(Parameters) editinline Name attackTargetName;
keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)

desiredSpeed Source code

var(Parameters) editinline float desiredSpeed;

destinationName Source code

var(Parameters) editinline Name destinationName;
A path node label

skipIntermediateNodes Source code

var(Parameters) bool skipIntermediateNodes;


Functions Detail

construct Source code

overloaded function construct ( AI_Resource r, int pri, Vector _destination, float _desiredSpeed, bool _skipIntermediateNodes, optional Rook _attackTarget ) )


Defaultproperties

defaultproperties
{
	bInactive = false
	bPermanent = false
	desiredSpeed = 1500
	skipIntermediateNodes = true
}

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Creation time: st 23.5.2018 00:10:27.930 - Created with UnCodeX