Tyrion.AI_VehicleMoveToGoal
- Extends
- AI_DriverGoal
- Modifiers
- editinlinenew
Core.Object
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+-- Core.RefCount
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+-- Engine.Tyrion_GoalBase
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+-- Tyrion.AI_Goal
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+-- Tyrion.AI_DriverGoal
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+-- Tyrion.AI_VehicleMoveToGoal
Inherited Variables from Tyrion.AI_Goal |
achievingAction, activationSentinel, bDeleted, bGoalAchieved, bGoalConsidered, bGoalFailed, bInactive, bPermanent, bRemoveGoalOfSameType, bTerminateIfStolen, bTryOnlyOnce, bWakeUpPoster, deactivationSentinel, goalName, ignoreCounter, matchedN, notificationRecipients, parentAction, Priority, resource |
Functions Summary |
| | construct (AI_Resource r, int pri, Vector _destination, float _desiredSpeed, bool _skipIntermediateNodes, optional Rook _attackTarget ))
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Inherited Functions from Tyrion.AI_Goal |
activate, addNotificationRecipient, beingAchieved, changePriority, cleanup, construct, deactivate, findGoalByName, findGoalInCharacterByName, findGoalInSquadByName, findGoalInTurretByName, findGoalInVehicleByName, getResource, handleGoalFailure, handleGoalSuccess, hasCompleted, init, markGoalAsAchieved, markGoalAsFailed, myAddRef, notifyCompletion, onSensorMessage, postGoal, priorityFn, setUpDeactivationSentinel, unPostGoal, wasAchieved, wasConsidered, wasNotAchieved |
InternalParameters
var(InternalParameters) editconst
Rook attackTarget;
var(InternalParameters) editconst
Vector destination;
Parameters
var(Parameters) editinline Name attackTargetName;
var(Parameters) editinline float desiredSpeed;
var(Parameters) editinline Name destinationName;
var(Parameters) bool skipIntermediateNodes;
overloaded
function construct (
AI_Resource r,
int pri,
Vector _destination,
float _desiredSpeed,
bool _skipIntermediateNodes, optional
Rook _attackTarget ) )
defaultproperties
{
bInactive = false
bPermanent = false
desiredSpeed = 1500
skipIntermediateNodes = true
}
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Creation time: st 23.5.2018 00:10:27.930 - Created with
UnCodeX