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//===================================================================== // AI_VehicleMoveToGoal //===================================================================== class AI_VehicleMoveToGoal extends AI_DriverGoal editinlinenew; //===================================================================== // Variables var(Parameters) editinline Name destinationName "A path node label"; var(Parameters) editinline float desiredSpeed; var(Parameters) bool skipIntermediateNodes; var(Parameters) editinline Name attackTargetName "keep oriented towards this rook to be able to shoot at it (currently only used by the Pod)"; var(InternalParameters) editconst Vector destination; var(InternalParameters) editconst Rook attackTarget; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, Vector _destination, float _desiredSpeed, bool _skipIntermediateNodes, optional Rook _attackTarget ) { priority = pri; destination = _destination; desiredSpeed = _desiredSpeed; skipIntermediateNodes = _skipIntermediateNodes; attackTarget = _attackTarget; super.construct( r ); } //===================================================================== defaultproperties { bInactive = false bPermanent = false desiredSpeed = 1500 skipIntermediateNodes = true } |
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