| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_ActionBase
|
+-- Tyrion.ActionBase
|
+-- Tyrion.AI_RunnableAction
|
+-- Tyrion.AI_Action
|
+-- Tyrion.AI_CharacterAction
|
+-- Tyrion.AI_Panic
| Constants Summary | ||
|---|---|---|
| MAX_ITERATIONS | = | 10 |
| MAX_PANIC_DIST | = | 3000.0f |
| MIN_PANIC_DIST | = | 1000.0f |
| Variables Summary | |
|---|---|
| BaseAICharacter | ai |
| Vector | destination |
| int | i |
| Inherited Variables from Tyrion.AI_CharacterAction |
|---|
| DummyHeadGoal, DummyMovementGoal, DummyWeaponGoal, headResourceStorage, movementResourceStorage, pawn, weaponResourceStorage |
| Inherited Variables from Tyrion.AI_Action |
|---|
| achievingGoal, childGoals, heuristicValue, nsChild, resourceUsage, satisfiesGoal, waitingForGoalsN |
| Functions Summary |
|---|
| States Summary |
|---|
| Running Source code |
|---|
|
state Running |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
satisfiesGoal = class'AI_PanicGoal'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||