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Core.Object
|
+-- Core.RefCount
|
+-- Engine.Tyrion_GoalBase
|
+-- Tyrion.AI_Goal
|
+-- Tyrion.AI_CharacterGoal
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+-- Tyrion.AI_GuardAttackGoal
| Variables Summary | |
|---|---|
| InternalParameters | |
| Vector | engagementAreaCenter |
| float | engagementAreaRadius |
| Actor | engagementAreaTarget |
| IFollowFunction | followFunction |
| Vector | movementAreaCenter |
| float | movementAreaRadius |
| Actor | movementAreaTarget |
| class<Weapon> | preferredWeaponClass |
| IWeaponSelectionFunction | weaponSelection |
| Functions Summary | ||
|---|---|---|
![]() | cleanup ())) | |
![]() | construct (AI_Resource r, int pri, Vector _engagementAreaCenter, Actor _engagementAreaTarget, float _engagementAreaRadius, optional Vector _movementAreaCenter, optional Actor _movementAreaTarget, optional float _movementAreaRadius, optional IWeaponSelectionFunction _weaponSelection, optional class<Weapon> _preferredWeaponClass, optional IFollowFunction _followFunction )) | |
![]() | init (AI_Resource r )) | |
![]() | int | priorityFn ())) |
![]() | setUpDeactivationSentinel ())) | |
| Inherited Functions from Tyrion.AI_CharacterGoal |
|---|
| findResource, getResourceClass |
| Variables Detail |
|---|
Radius of engagement area
Radius of movement area
AI will use this weapon if at all possible
| Functions Detail |
|---|
cleanup Source code
construct Source code
init Source code
priorityFn Source code
setUpDeactivationSentinel Source code| Defaultproperties |
|---|
defaultproperties
{
engagementAreaRadius = 5000
movementAreaRadius = 4000
bInactive = true
bPermanent = true
priority = 40
}
|
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