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TribesVoting.VotingReplicationInfo

Extends
VotingReplicationInfoBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.VotingReplicationInfoBase
            |   
            +-- TribesVoting.VotingReplicationInfo

Variables Summary
stringAddID
intAdminVote
array<VotingHandler.AdminVoteScore>AdminVoteCount
boolbAdminVote
boolbDebugLog
boolbKickVote
boolbMapVote
boolbMatchSetup
boolbMatchSetupAccepted
boolbMatchSetupPermitted
boolbSendingMatchSetup
boolbTeamDamageVote
boolbTournamentVote
boolbWaitingForReply
stringCompleteID
intCountDown
intCurrentGameConfig
stringDemoRecID
stringFailedID
array<VotingHandler.MapVoteGameConfigLite>GameConfig
intGameConfigCount
stringGameTypeID
intGameVote
stringGeneralID
intKickVote
array<VotingHandler.KickVoteScore>KickVoteCount
stringlmsgNotAllAccepted
stringlmsgSavedAsDefaultSuccess
stringLoginID
intMapCount
stringMapID
array<VotingHandler.MapVoteMapList>MapList
intMapVote
array<VotingHandler.MapVoteScore>MapVoteCount
stringMatchSetupID
byteMode
stringMutatorID
stringOptionID
intPlayerID
PlayerControllerPlayerOwner
stringRemoveID
intSecurityLevel
stringStatusID
intTeamDamageVote
VotingHandler.TeamDamageVoteScoreTeamDamageVoteCount
array<TickedReplicationQueueItem>TickedReplicationQueue
stringTournamentID
intTournamentVote
VotingHandler.TournamentVoteScoreTournamentVoteCount
stringUpdateID
stringURLID
TribesVotingHandlerVH
intVoteCount
VotingReplicationInfo
nameCountDownSounds[60]

Enumerations Summary
RepDataType
REPDATATYPE_GameConfig, REPDATATYPE_MapList, REPDATATYPE_MapVoteCount, REPDATATYPE_KickVoteCount, REPDATATYPE_AdminVoteCount, REPDATATYPE_TeamDamageVoteCount, REPDATATYPE_TournamentVoteCount, REPDATATYPE_MatchConfig, REPDATATYPE_Maps, REPDATATYPE_Mutators

Structures Summary
MutatorData
ClassName, FriendlyName
TickedReplicationQueueItem
DataType, Index, Last

Functions Summary
function AddToTickedReplicationQueue (RepDataType Type, int Last))
functionbool AdminVoteEnabled ()))
function CloseWindow ()))
function DebugLog (string Text))
function DecodeCommand (string Response, out string Type, out string Info, out string Data ))
functionGUIController GetController ()))
functionstring GetMapNameString (int Index))
function GetServerData ()))
function HandleCommand (string Type, string Info, string Data ))
functionbool KickVoteEnabled ()))
functionbool MapVoteEnabled ()))
function MatchSettingsSubmit ()))
functionbool MatchSetupEnabled ()))
functionbool MatchSetupLocked ()))
function MatchSetupLogin (string UserID, string Password))
function MatchSetupLogout ()))
functionbool NeedNetNotify ()))
function OpenWindow ()))
function PlayCountDown (int Count))
event PostBeginPlay ()))
event PostNetBeginPlay ()))
event PostNetReceive ()))
function ReceiveAdminVoteCount (VotingHandler.AdminVoteScore data, bool bReply))
function ReceiveCommand (string Command ))
function ReceiveGameConfig (VotingHandler.MapVoteGameConfigLite p_GameConfig))
function ReceiveKickVoteCount (VotingHandler.KickVoteScore KVCData, bool bReply))
function ReceiveMapInfo (VotingHandler.MapVoteMapList MapInfo))
function ReceiveMapVoteCount (VotingHandler.MapVoteScore MVCData, bool bReply))
function ReceiveTeamDamageVoteCount (VotingHandler.TeamDamageVoteScore data, bool bReply))
function ReceiveTournamentVoteCount (VotingHandler.TournamentVoteScore data, bool bReply))
function ReplicationReply ()))
function RequestMatchSettings (bool bRefreshMaps, bool bRefreshMutators))
function RequestPlayerIP (string PlayerName ))
function RestoreDefaultProfile ()))
function SaveAsDefault ()))
function SendAdminVote (int PlayerID))
function SendClientResponse (string Identifier, optional string Response, optional string Data ))
function SendKickVote (int PlayerID))
function SendMapVote (int MapIndex, int p_GameIndex))
function SendPlayerID (string IPAddress, string PlayerID))
function SendResponse (string Response))
function SubmitAdminVote (string name))
function SubmitKickVote (string name))
function SubmitMapVote (string map, string gametype))
function SubmitTeamDamageVote (bool vote))
function SubmitTournamentVote (bool vote))
functionbool TeamDamageVoteEnabled ()))
function Tick (float DeltaTime))
function TickedReplication_AdminVoteCount (int Index, bool bDedicated))
function TickedReplication_GameConfig (int Index, bool bDedicated))
function TickedReplication_KickVoteCount (int Index, bool bDedicated))
function TickedReplication_MapList (int Index, bool bDedicated))
function TickedReplication_Maps (int Index, bool bDedicated))
function TickedReplication_MapVoteCount (int Index, bool bDedicated))
function TickedReplication_MatchConfig (int Index, bool bDedicated))
function TickedReplication_Mutators (int Index, bool bDedicated))
function TickedReplication_TeamDamageVoteCount (int Index, bool bDedicated))
function TickedReplication_TournamentVoteCount (int Index, bool bDedicated))
function Timer ()))
functionbool TournamentVoteEnabled ()))
Inherited Functions from Engine.VotingReplicationInfoBase
AdminVoteEnabled, KickVoteEnabled, MapVoteEnabled, MatchSetupEnabled, MatchSetupLocked, SendCommand, SendResponse, SubmitAdminVote, SubmitKickVote, SubmitMapVote, SubmitTeamDamageVote, SubmitTournamentVote, TeamDamageVoteEnabled, TournamentVoteEnabled


Variables Detail

AddID Source code

var string AddID;

AdminVote Source code

var int AdminVote;

AdminVoteCount Source code

var array<VotingHandler.AdminVoteScore> AdminVoteCount;

bAdminVote Source code

var bool bAdminVote;

bDebugLog Source code

var config bool bDebugLog;

bKickVote Source code

var bool bKickVote;

bMapVote Source code

var bool bMapVote;

bMatchSetup Source code

var bool bMatchSetup;

bMatchSetupAccepted Source code

var bool bMatchSetupAccepted;

bMatchSetupPermitted Source code

var bool bMatchSetupPermitted;

bSendingMatchSetup Source code

var bool bSendingMatchSetup;

bTeamDamageVote Source code

var bool bTeamDamageVote;

bTournamentVote Source code

var bool bTournamentVote;

bWaitingForReply Source code

var bool bWaitingForReply;

CompleteID Source code

var string CompleteID;

CountDown Source code

var int CountDown;

CurrentGameConfig Source code

var int CurrentGameConfig;

DemoRecID Source code

var string DemoRecID;

FailedID Source code

var string FailedID;

GameConfig Source code

var array<VotingHandler.MapVoteGameConfigLite> GameConfig;

GameConfigCount Source code

var int GameConfigCount;

GameTypeID Source code

var string GameTypeID;

GameVote Source code

var int GameVote;

GeneralID Source code

var string GeneralID;

KickVote Source code

var int KickVote;

KickVoteCount Source code

var array<VotingHandler.KickVoteScore> KickVoteCount;

lmsgNotAllAccepted Source code

var localized string lmsgNotAllAccepted;

lmsgSavedAsDefaultSuccess Source code

var localized string lmsgSavedAsDefaultSuccess;

LoginID Source code

var string LoginID;

MapCount Source code

var int MapCount;

MapID Source code

var string MapID;

MapList Source code

var array<VotingHandler.MapVoteMapList> MapList;

MapVote Source code

var int MapVote;

MapVoteCount Source code

var array<VotingHandler.MapVoteScore> MapVoteCount;

MatchSetupID Source code

var string MatchSetupID;

Mode Source code

var byte Mode;

MutatorID Source code

var string MutatorID;

OptionID Source code

var string OptionID;

PlayerID Source code

var int PlayerID;

PlayerOwner Source code

var PlayerController PlayerOwner;

RemoveID Source code

var string RemoveID;

SecurityLevel Source code

var int SecurityLevel;

StatusID Source code

var string StatusID;

TeamDamageVote Source code

var int TeamDamageVote;

TeamDamageVoteCount Source code

var VotingHandler.TeamDamageVoteScore TeamDamageVoteCount;

TickedReplicationQueue Source code

var array<TickedReplicationQueueItem> TickedReplicationQueue;

TournamentID Source code

var string TournamentID;

TournamentVote Source code

var int TournamentVote;

TournamentVoteCount Source code

var VotingHandler.TournamentVoteScore TournamentVoteCount;

UpdateID Source code

var string UpdateID;

URLID Source code

var string URLID;

VH Source code

var TribesVotingHandler VH;

VoteCount Source code

var int VoteCount;

VotingReplicationInfo

CountDownSounds[60] Source code

var(VotingReplicationInfo) name CountDownSounds[60];


Enumerations Detail

RepDataType Source code

enum RepDataType
{
REPDATATYPE_GameConfig, REPDATATYPE_MapList, REPDATATYPE_MapVoteCount, REPDATATYPE_KickVoteCount, REPDATATYPE_AdminVoteCount, REPDATATYPE_TeamDamageVoteCount, REPDATATYPE_TournamentVoteCount, REPDATATYPE_MatchConfig, REPDATATYPE_Maps, REPDATATYPE_Mutators
};


Structures Detail

MutatorData Source code

struct MutatorData
{
var string ClassName;
var string FriendlyName;
};


TickedReplicationQueueItem Source code

struct TickedReplicationQueueItem
{
var RepDataType DataType;
var int Index;
var int Last;
};



Functions Detail

AddToTickedReplicationQueue Source code

function AddToTickedReplicationQueue ( RepDataType Type, int Last) )

AdminVoteEnabled Source code

simulated function bool AdminVoteEnabled ( ) )

CloseWindow Source code

simulated function CloseWindow ( ) )

DebugLog Source code

simulated function DebugLog ( string Text) )

DecodeCommand Source code

static function DecodeCommand ( string Response, out string Type, out string Info, out string Data ) )

GetController Source code

simulated function GUIController GetController ( ) )

GetMapNameString Source code

simulated function string GetMapNameString ( int Index) )

GetServerData Source code

simulated function GetServerData ( ) )

HandleCommand Source code

function HandleCommand ( string Type, string Info, string Data ) )

KickVoteEnabled Source code

simulated function bool KickVoteEnabled ( ) )

MapVoteEnabled Source code

simulated function bool MapVoteEnabled ( ) )

MatchSettingsSubmit Source code

function MatchSettingsSubmit ( ) )

MatchSetupEnabled Source code

simulated function bool MatchSetupEnabled ( ) )

MatchSetupLocked Source code

simulated function bool MatchSetupLocked ( ) )

MatchSetupLogin Source code

function MatchSetupLogin ( string UserID, string Password) )

MatchSetupLogout Source code

function MatchSetupLogout ( ) )

NeedNetNotify Source code

simulated function bool NeedNetNotify ( ) )

OpenWindow Source code

simulated function OpenWindow ( ) )

PlayCountDown Source code

simulated function PlayCountDown ( int Count) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( ) )

PostNetReceive Source code

simulated event PostNetReceive ( ) )

ReceiveAdminVoteCount Source code

simulated function ReceiveAdminVoteCount ( VotingHandler.AdminVoteScore data, bool bReply) )

ReceiveCommand Source code

function ReceiveCommand ( string Command ) )

ReceiveGameConfig Source code

simulated function ReceiveGameConfig ( VotingHandler.MapVoteGameConfigLite p_GameConfig) )

ReceiveKickVoteCount Source code

simulated function ReceiveKickVoteCount ( VotingHandler.KickVoteScore KVCData, bool bReply) )

ReceiveMapInfo Source code

simulated function ReceiveMapInfo ( VotingHandler.MapVoteMapList MapInfo) )

ReceiveMapVoteCount Source code

simulated function ReceiveMapVoteCount ( VotingHandler.MapVoteScore MVCData, bool bReply) )

ReceiveTeamDamageVoteCount Source code

simulated function ReceiveTeamDamageVoteCount ( VotingHandler.TeamDamageVoteScore data, bool bReply) )

ReceiveTournamentVoteCount Source code

simulated function ReceiveTournamentVoteCount ( VotingHandler.TournamentVoteScore data, bool bReply) )

ReplicationReply Source code

function ReplicationReply ( ) )

RequestMatchSettings Source code

function RequestMatchSettings ( bool bRefreshMaps, bool bRefreshMutators) )

RequestPlayerIP Source code

function RequestPlayerIP ( string PlayerName ) )

RestoreDefaultProfile Source code

function RestoreDefaultProfile ( ) )

SaveAsDefault Source code

function SaveAsDefault ( ) )

SendAdminVote Source code

function SendAdminVote ( int PlayerID) )

SendClientResponse Source code

function SendClientResponse ( string Identifier, optional string Response, optional string Data ) )

SendKickVote Source code

function SendKickVote ( int PlayerID) )

SendMapVote Source code

function SendMapVote ( int MapIndex, int p_GameIndex) )

SendPlayerID Source code

simulated function SendPlayerID ( string IPAddress, string PlayerID) )

SendResponse Source code

simulated function SendResponse ( string Response) )

SubmitAdminVote Source code

function SubmitAdminVote ( string name) )

SubmitKickVote Source code

function SubmitKickVote ( string name) )

SubmitMapVote Source code

function SubmitMapVote ( string map, string gametype) )

SubmitTeamDamageVote Source code

function SubmitTeamDamageVote ( bool vote) )

SubmitTournamentVote Source code

function SubmitTournamentVote ( bool vote) )

TeamDamageVoteEnabled Source code

simulated function bool TeamDamageVoteEnabled ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

TickedReplication_AdminVoteCount Source code

function TickedReplication_AdminVoteCount ( int Index, bool bDedicated) )

TickedReplication_GameConfig Source code

function TickedReplication_GameConfig ( int Index, bool bDedicated) )

TickedReplication_KickVoteCount Source code

function TickedReplication_KickVoteCount ( int Index, bool bDedicated) )

TickedReplication_MapList Source code

function TickedReplication_MapList ( int Index, bool bDedicated) )

TickedReplication_Maps Source code

function TickedReplication_Maps ( int Index, bool bDedicated) )

TickedReplication_MapVoteCount Source code

function TickedReplication_MapVoteCount ( int Index, bool bDedicated) )

TickedReplication_MatchConfig Source code

function TickedReplication_MatchConfig ( int Index, bool bDedicated) )

TickedReplication_Mutators Source code

function TickedReplication_Mutators ( int Index, bool bDedicated) )

TickedReplication_TeamDamageVoteCount Source code

function TickedReplication_TeamDamageVoteCount ( int Index, bool bDedicated) )

TickedReplication_TournamentVoteCount Source code

function TickedReplication_TournamentVoteCount ( int Index, bool bDedicated) )

Timer Source code

simulated function Timer ( ) )

TournamentVoteEnabled Source code

simulated function bool TournamentVoteEnabled ( ) )


Defaultproperties

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
	NetPriority=1
	bOnlyRelevantToOwner=True
	MapVote=-1
	GameVote=-1
	KickVote=-1
	AdminVote=-1
    TeamDamageVote=-1
    TournamentVote=-1
	bDebugLog=false
	NetUpdateFrequency=1
	bMatchSetupPermitted=False
	bNetNotify=True


	ProcessCommand=ReceiveCommand


    

	CountDownSounds(0)=one
	CountDownSounds(1)=two
	CountDownSounds(2)=three
	CountDownSounds(3)=four
	CountDownSounds(4)=five
	CountDownSounds(5)=six
	CountDownSounds(6)=seven
	CountDownSounds(7)=eight
	CountDownSounds(8)=nine
	CountDownSounds(9)=ten
	CountDownSounds(19)=20_seconds
	CountDownSounds(29)=30_seconds_remain
	CountDownSounds(59)=1_minute_remains


	lmsgSavedAsDefaultSuccess="Profile was saved as default successfully"
	lmsgNotAllAccepted="You have Accepted the current settings, Waiting for other users to accept."


	MapID="map"
	MutatorID="mutator"
	OptionID="option"
	GeneralID="general"


	URLID="url"
	StatusID="status"
	MatchSetupID="matchsetup"
	LoginID="login"
	FailedID="failed"
	CompleteID="done"


	AddID="add"
	RemoveID="remove"
	UpdateID="update"


	TournamentID="tournament"
	DemoRecID="demorec"
	GameTypeID="game"
}



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Creation time: st 23.5.2018 00:10:39.080 - Created with UnCodeX