| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Scripting.Action
|
+-- TribesGUI.ActionInventoryBase
|
+-- TribesGUI.ActionInventoryFlashButton
| Variables Summary | |
|---|---|
| ActionInventoryFlashButton | |
| class<CombatRole> | CombatRoleClass |
| float | duration |
| class<Weapon> | WeaponClass |
| Inherited Variables from Scripting.Action |
|---|
| acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
| Structures Summary |
|---|
| Inherited Structures from Scripting.Action |
|---|
| ParameterResolveInfo |
| Functions Summary | ||
|---|---|---|
![]() | editorDisplayString (out string s)) | |
![]() | Variable | execute ())) |
| Inherited Functions from TribesGUI.ActionInventoryBase |
|---|
| GetInventoryMenu |
| Variables Detail |
|---|
| Functions Detail |
|---|
editorDisplayString Source code
execute Source code| Defaultproperties |
|---|
defaultproperties
{
returnType = None
actionDisplayName = "Flash Inventory station button"
actionHelp = "Flashes a button for a class in the active Inventory station"
category = "UI"
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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