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TribesGUI.ActionInventoryFlashButton

Extends
ActionInventoryBase

Core.Object
|   
+-- Scripting.Action
   |   
   +-- TribesGUI.ActionInventoryBase
      |   
      +-- TribesGUI.ActionInventoryFlashButton

Variables Summary
ActionInventoryFlashButton
class<CombatRole>CombatRoleClass
floatduration
class<Weapon>WeaponClass
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
Inherited Functions from TribesGUI.ActionInventoryBase
GetInventoryMenu
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable


Variables Detail

ActionInventoryFlashButton

CombatRoleClass Source code

var(ActionInventoryFlashButton) actionnoresolve class<CombatRole> CombatRoleClass;

duration Source code

var(ActionInventoryFlashButton) float duration;

WeaponClass Source code

var(ActionInventoryFlashButton) actionnoresolve class<Weapon> WeaponClass;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	returnType			= None
	actionDisplayName	= "Flash Inventory station button"
	actionHelp			= "Flashes a button for a class in the active Inventory station"
	category			= "UI"
}

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Creation time: st 23.5.2018 00:10:25.720 - Created with UnCodeX