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IpDrv.MasterServerUplink

Extends
MasterServerLink
Modifiers
config native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- IpDrv.MasterServerLink
         |   
         +-- IpDrv.MasterServerUplink

Variables Summary
boolbReconnectPending
boolDoLANBroadcast
boolDoUplink
UdpLinkGamespyQueryLink
MasterServerGameStatsGameStats
intMatchID
floatReconnectTime
boolSendStats
boolServerBehindNAT
GameInfo.ServerResponseLineServerState
boolUplinkToGamespy
Inherited Variables from IpDrv.MasterServerLink
CurrentMasterServer, LANPort, LANServerPort, LinkPtr, MasterServerAddress[5], MasterServerPort[5]

Enumerations Summary
EHeartbeatType
HB_QueryInterface, HB_GamePort, HB_GamespyQueryPort,
EMasterToServer
MTS_ClientChallenge, MTS_ClientAuthFailed, MTS_Shutdown, MTS_MatchID, MTS_MD5Update,
EServerToMaster
STM_ClientResponse, STM_GameState, STM_Stats, STM_ClientDisconnectFailed, STM_MD5Version,

Structures Summary
MD5UpdateData
Guid, MD5, Revision
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
event BeginPlay ()))
event ConnectionFailed (bool bShouldReconnect ))
eventbool LogStatLine (string StatLine)
function Reconnect ()
event Refresh ()))
function Tick (float Delta ))
Inherited Functions from IpDrv.MasterServerLink
GetMasterServer, Poll, Tick
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

bReconnectPending Source code

var bool bReconnectPending;

DoLANBroadcast Source code

var globalconfig bool DoLANBroadcast;

DoUplink Source code

var globalconfig bool DoUplink;

GamespyQueryLink Source code

var UdpLink GamespyQueryLink;

GameStats Source code

var MasterServerGameStats GameStats;

MatchID Source code

var const int MatchID;

ReconnectTime Source code

var float ReconnectTime;

SendStats Source code

var globalconfig bool SendStats;

ServerBehindNAT Source code

var globalconfig bool ServerBehindNAT;

ServerState Source code

var GameInfo.ServerResponseLine ServerState;

UplinkToGamespy Source code

var globalconfig bool UplinkToGamespy;


Enumerations Detail

EHeartbeatType Source code

enum EHeartbeatType
{
HB_QueryInterface, HB_GamePort, HB_GamespyQueryPort,
};

EMasterToServer Source code

enum EMasterToServer
{
MTS_ClientChallenge, MTS_ClientAuthFailed, MTS_Shutdown, MTS_MatchID, MTS_MD5Update,
};

EServerToMaster Source code

enum EServerToMaster
{
STM_ClientResponse, STM_GameState, STM_Stats, STM_ClientDisconnectFailed, STM_MD5Version,
};


Structures Detail

MD5UpdateData Source code

struct native MD5UpdateData
{
var string Guid;
var string MD5;
var INT Revision;
};



Functions Detail

BeginPlay Source code

event BeginPlay ( ) )

ConnectionFailed Source code

event ConnectionFailed ( bool bShouldReconnect ) )

LogStatLine Source code

native event bool LogStatLine ( string StatLine )

Reconnect Source code

native function Reconnect ( )

Refresh Source code

event Refresh ( ) )

Tick Source code

simulated function Tick ( float Delta ) )


Defaultproperties

defaultproperties
{
	DoUplink=True
	UplinkToGamespy=True
	SendStats=True
	MatchID=0
}

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Creation time: st 23.5.2018 00:10:31.945 - Created with UnCodeX