IpDrv.MasterServerUplink
- Extends
- MasterServerLink
- Modifiers
- config native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- IpDrv.MasterServerLink
|
+-- IpDrv.MasterServerUplink
Enumerations Summary |
EHeartbeatType HB_QueryInterface,
HB_GamePort,
HB_GamespyQueryPort,
|
EMasterToServer MTS_ClientChallenge,
MTS_ClientAuthFailed,
MTS_Shutdown,
MTS_MatchID,
MTS_MD5Update,
|
EServerToMaster STM_ClientResponse,
STM_GameState,
STM_Stats,
STM_ClientDisconnectFailed,
STM_MD5Version,
|
var bool bReconnectPending;
var globalconfig bool DoLANBroadcast;
var globalconfig bool DoUplink;
var const int MatchID;
var float ReconnectTime;
var globalconfig bool SendStats;
var globalconfig bool ServerBehindNAT;
var globalconfig bool UplinkToGamespy;
enum
EHeartbeatType
{
HB_QueryInterface,
HB_GamePort,
HB_GamespyQueryPort,
};
enum
EMasterToServer
{
MTS_ClientChallenge,
MTS_ClientAuthFailed,
MTS_Shutdown,
MTS_MatchID,
MTS_MD5Update,
};
enum
EServerToMaster
{
STM_ClientResponse,
STM_GameState,
STM_Stats,
STM_ClientDisconnectFailed,
STM_MD5Version,
};
struct native
MD5UpdateData
{
var string Guid;
var string MD5;
var INT Revision;
};
event BeginPlay ( ) )
event ConnectionFailed ( bool bShouldReconnect ) )
native event bool LogStatLine ( string StatLine )
native function Reconnect ( )
event Refresh ( ) )
simulated function Tick ( float Delta ) )
defaultproperties
{
DoUplink=True
UplinkToGamespy=True
SendStats=True
MatchID=0
} |
Creation time: st 23.5.2018 00:10:31.945 - Created with
UnCodeX