| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIPanel
|
+-- GUI.GUISplitter
| Variables Summary | |
|---|---|
| GUIComponent | Panels[2] |
| GUISplitter | |
| bool | bDrawSplitter |
| bool | bFixedSplitter |
| string | DefaultPanels[2] |
| float | MaxPercentage |
| float | SplitAreaSize |
| EGUISplitterType | SplitOrientation |
| float | SplitPosition |
| Inherited Variables from GUI.GUIMultiComponent |
|---|
| Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility |
| Enumerations Summary | ||
|---|---|---|
| EGUISplitterType SPLIT_Vertical, SPLIT_Horizontal, | ||
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | SplitterUpdatePositions () | |
| Variables Detail |
|---|
Draw the actual splitter bar
Can splitter be moved?
Names of the default panels
How big can any 1 panel get
size of splitter thing
Orientation for the splitter
0.0 - 1.0
| Enumerations Detail |
|---|
| Functions Detail |
|---|
InitComponent Source code
SplitterUpdatePositions Source code| Defaultproperties |
|---|
defaultproperties
{
StyleName="STY_SquareButton"
SplitOrientation=SPLIT_Vertical
bCaptureTabs=False
bNeverFocus=True
bTabStop=False
bAcceptsInput=True
SplitPosition=0.5
SplitAreaSize=8
bDrawSplitter=True
bBoundToParent=True
bScaleToParent=True
MaxPercentage=0.0
} |
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