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// ==================================================================== // Class: GUI.GUISplitter // // GUISplitters allow the user to size two other controls (usually Panels) // // Written by Jack Porter // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUISplitter extends GUIPanel HideCategories(Menu,Object) native; cpptext { // void UpdateComponent(UCanvas* Canvas); void PreDraw(UCanvas* Canvas); void Draw(UCanvas* Canvas); UBOOL MouseMove(INT XDelta, INT YDelta); UBOOL MousePressed(UBOOL IsRepeat); UBOOL MouseReleased(); UBOOL MouseHover(); void SplitterUpdatePositions(); } enum EGUISplitterType { SPLIT_Vertical, SPLIT_Horizontal, }; var(GUISplitter) config EGUISplitterType SplitOrientation "Orientation for the splitter"; var(GUISplitter) config float SplitPosition "0.0 - 1.0"; var(GUISplitter) config bool bFixedSplitter "Can splitter be moved?"; var(GUISplitter) config bool bDrawSplitter "Draw the actual splitter bar"; var(GUISplitter) config float SplitAreaSize "size of splitter thing"; var(GUISplitter) editinline config string DefaultPanels[2] "Names of the default panels"; var(GUISplitter) config float MaxPercentage "How big can any 1 panel get"; var GUIComponent Panels[2]; // Quick Reference function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); if (DefaultPanels[0]!="") { Panels[0] = AddComponent(DefaultPanels[0]); if (DefaultPanels[1]!="") Panels[1] = Addcomponent(DefaultPanels[1]); } SplitterUpdatePositions(); } native function SplitterUpdatePositions(); defaultproperties { StyleName="STY_SquareButton" SplitOrientation=SPLIT_Vertical bCaptureTabs=False bNeverFocus=True bTabStop=False bAcceptsInput=True SplitPosition=0.5 SplitAreaSize=8 bDrawSplitter=True bBoundToParent=True bScaleToParent=True MaxPercentage=0.0 } |
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