| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUITextComponent
|
+-- GUI.GUIButton
|
+-- GUI.GUIGFXButton
GUICheckBoxButton, GUIHorzGripButton, GUIHorzScrollButton, GUISpinnerButton, GUIVertGripButton, GUIVertScrollButton
| Variables Summary | |
|---|---|
| DEBUG | |
| bool | bChecked |
| bool | bForceUpdate |
| GUIGFXButton | |
| bool | bCheckBox |
| bool | bClientBound |
| Material | Graphic |
| eIconPosition | Position |
| Inherited Variables from GUI.GUIButton |
|---|
| bAllowMultiLine, ClickKeyCode, Value |
| Inherited Variables from GUI.GUITextComponent |
|---|
| bDontCenterVertically, bMultiLine, Caption, TextAlign |
| Functions Summary | ||
|---|---|---|
![]() | Click ())) | |
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | SetChecked (bool bNewChecked)) | |
![]() | Show ())) | |
| Inherited Functions from GUI.GUIButton |
|---|
| InitComponent, InternalOnKeyEvent, InternalOnXControllerEvent |
| Inherited Functions from GUI.GUITextComponent |
|---|
| GetCaption, InitComponent, SetCaption |
| Variables Detail |
|---|
Is this a check box button (ie: supports 2 states)
Graphic is drawn using clientbounds if true
The graphic to display
How do we draw the Icon
| Functions Detail |
|---|
Click Source code
InitComponent Source code
SetChecked Source code
Show Source code| Defaultproperties |
|---|
defaultproperties
{
Position=ICP_Normal
bCheckBox=false
bChecked=false
bTabStop=false
} |
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