| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.SniperRifle
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
![]() | Tick (float Delta)) | |
![]() | useAmmo ())) | |
| Functions Detail |
|---|
makeProjectile Source code
Tick Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
firstPersonMesh = Mesh'Weapons.SniperRifle'
firstPersonOffset = (X=-25,Y=26,Z=-18)
roundsPerSecond = 0.5
ammoCount = 10
ammoUsage = 1
projectileClass = class'SniperRifleProjectile'
projectileVelocity = 25000
projectileInheritedVelFactor = 1.0
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "SniperRifle"
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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