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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.SniperRifle
Variables Summary |
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Functions Summary | ||
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Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) | |
Tick (float Delta)) | ||
useAmmo ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { firstPersonMesh = Mesh'Weapons.SniperRifle' firstPersonOffset = (X=-25,Y=26,Z=-18) roundsPerSecond = 0.5 ammoCount = 10 ammoUsage = 1 projectileClass = class'SniperRifleProjectile' projectileVelocity = 25000 projectileInheritedVelFactor = 1.0 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "SniperRifle" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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