Gameplay.LocalStatSerializer
- Extends
- StatSerializer
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Gameplay.StatSerializer
|
+-- Gameplay.LocalStatSerializer
Inherited Functions from Gameplay.StatSerializer |
initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer |
var string filenamePrefix;
function Logf ( string LogString) )
function onMapEnd ( ) )
function onMapStart ( ) )
function serializeSnapshot ( ) )
defaultproperties
{
filenamePrefix = "stats"
} |
Creation time: st 23.5.2018 00:10:31.890 - Created with
UnCodeX