| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Gameplay.StatSerializer
|
+-- Gameplay.LocalStatSerializer
| Variables Summary | |
|---|---|
| string | filenamePrefix |
| FileLog | localLog |
| Inherited Variables from Gameplay.StatSerializer |
|---|
| bSerializeOnMapEnd, currentLogLevel, serializationFrequency |
| Structures Summary |
|---|
| Inherited Structures from Engine.Info |
|---|
| KeyValuePair, PlayerResponseLine, ServerResponseLine |
| Functions Summary | ||
|---|---|---|
![]() | Logf (string LogString)) | |
![]() | onMapEnd ())) | |
![]() | onMapStart ())) | |
![]() | serializeSnapshot ())) | |
![]() | serializeStat (TribesReplicationInfo TRI, StatData sd)) | |
| Inherited Functions from Gameplay.StatSerializer |
|---|
| initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, FillPlayInfo |
| Variables Detail |
|---|
| Functions Detail |
|---|
Logf Source code
onMapEnd Source code
onMapStart Source code
serializeSnapshot Source code
serializeStat Source code| Defaultproperties |
|---|
defaultproperties
{
filenamePrefix = "stats"
} |
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