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Gameplay.LocalStatSerializer

Extends
StatSerializer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Gameplay.StatSerializer
         |   
         +-- Gameplay.LocalStatSerializer

Variables Summary
stringfilenamePrefix
FileLoglocalLog
Inherited Variables from Gameplay.StatSerializer
bSerializeOnMapEnd, currentLogLevel, serializationFrequency

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
function Logf (string LogString))
function onMapEnd ()))
function onMapStart ()))
function serializeSnapshot ()))
function serializeStat (TribesReplicationInfo TRI, StatData sd))
Inherited Functions from Gameplay.StatSerializer
initialize, onClientConnect, onClientDisconnect, onMapEnd, onMapStart, registerStat, serializeSnapshot, serializeStat, setLogLevel, shouldSerialize, shutdown, Timer
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, FillPlayInfo


Variables Detail

filenamePrefix Source code

var string filenamePrefix;

localLog Source code

var FileLog localLog;


Functions Detail

Logf Source code

function Logf ( string LogString) )

onMapEnd Source code

function onMapEnd ( ) )

onMapStart Source code

function onMapStart ( ) )

serializeSnapshot Source code

function serializeSnapshot ( ) )

serializeStat Source code

function serializeStat ( TribesReplicationInfo TRI, StatData sd) )


Defaultproperties

defaultproperties
{
	filenamePrefix			= "stats"
}

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Creation time: st 23.5.2018 00:10:31.890 - Created with UnCodeX