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Core.Object | +-- Engine.Actor | +-- Gameplay.Projectile | +-- Gameplay.ExplosiveProjectile | +-- Gameplay.ArcProjectile | +-- Gameplay.HandGrenadeProjectile
Variables Summary |
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Inherited Variables from Gameplay.ArcProjectile |
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bExplodeInAir, BounceVelocityModifier, bReadyToExplode, bShouldBounce, FuseTimer, lastCatapultHitTick, noBounceVelocityThreshold |
Inherited Variables from Gameplay.ExplosiveProjectile |
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bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType |
Functions Summary |
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Inherited Functions from Gameplay.ArcProjectile |
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CalcBounceVelocity, construct, HitWall, PostNetBeginPlay, ProjectileHit, projectileTouchProcessing, ShouldHit, Tick, Timer |
Inherited Functions from Gameplay.ExplosiveProjectile |
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Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect |
Defaultproperties |
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defaultproperties { FuseTimer = 3 BounceVelocityModifier = 0.24 damageAmt = 0 radiusDamageAmt = 20 radiusDamageSize = 300 radiusDamageMomentum = 80000 GravityScale = 1.0 DrawScale3D = (X=0.5,Y=0.5,Z=0.5) bExplodeInAir = true bNetTemporary = false StaticMesh = StaticMesh'Weapons.Grenade' deathMessage = '%s copped it off %s\'s Hand Grenade' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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