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Gameplay.HandGrenadeProjectile

Extends
ArcProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Projectile
      |   
      +-- Gameplay.ExplosiveProjectile
         |   
         +-- Gameplay.ArcProjectile
            |   
            +-- Gameplay.HandGrenadeProjectile

Variables Summary
Inherited Variables from Gameplay.ArcProjectile
bExplodeInAir, BounceVelocityModifier, bReadyToExplode, bShouldBounce, FuseTimer, lastCatapultHitTick, noBounceVelocityThreshold
Inherited Variables from Gameplay.ExplosiveProjectile
bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType

Functions Summary
Inherited Functions from Gameplay.ArcProjectile
CalcBounceVelocity, construct, HitWall, PostNetBeginPlay, ProjectileHit, projectileTouchProcessing, ShouldHit, Tick, Timer
Inherited Functions from Gameplay.ExplosiveProjectile
Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect


Defaultproperties

defaultproperties
{
	FuseTimer = 3
	BounceVelocityModifier = 0.24
	damageAmt = 0
	radiusDamageAmt = 20
	radiusDamageSize = 300
	radiusDamageMomentum = 80000
	GravityScale = 1.0
	DrawScale3D = (X=0.5,Y=0.5,Z=0.5)
	bExplodeInAir = true


	bNetTemporary = false


	StaticMesh = StaticMesh'Weapons.Grenade'
	deathMessage = '%s copped it off %s\'s Hand Grenade'
}

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Creation time: st 23.5.2018 00:10:30.564 - Created with UnCodeX