Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.HandGrenadeProjectile


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
class HandGrenadeProjectile extends ArcProjectile;

defaultproperties
{
	FuseTimer = 3
	BounceVelocityModifier = 0.24
	damageAmt = 0
	radiusDamageAmt = 20
	radiusDamageSize = 300
	radiusDamageMomentum = 80000
	GravityScale = 1.0
	DrawScale3D = (X=0.5,Y=0.5,Z=0.5)
	bExplodeInAir = true

	bNetTemporary = false

	StaticMesh = StaticMesh'Weapons.Grenade'
	deathMessage = '%s copped it off %s\'s Hand Grenade'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:44.018 - Created with UnCodeX