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class HandGrenadeProjectile extends ArcProjectile; defaultproperties { FuseTimer = 3 BounceVelocityModifier = 0.24 damageAmt = 0 radiusDamageAmt = 20 radiusDamageSize = 300 radiusDamageMomentum = 80000 GravityScale = 1.0 DrawScale3D = (X=0.5,Y=0.5,Z=0.5) bExplodeInAir = true bNetTemporary = false StaticMesh = StaticMesh'Weapons.Grenade' deathMessage = '%s copped it off %s\'s Hand Grenade' } |
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