Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.Burner
Variables Summary | |
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bool | bControllableSkinSet |
Shader | dialShader |
ControllableTexturePanner | dialTexPanner |
Burner | |
int | dialMaterialIndex |
float | energyUsage |
Functions Summary | ||
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buildControllableSkins ())) | ||
bool | canFire ())) | |
bool | hasAmmo ())) | |
setControllableSkins ())) | ||
setHasAmmoSkins ())) | ||
Tick (float DeltaTime)) | ||
useAmmo ())) |
Variables Detail |
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The amount of energy to use when fired
Functions Detail |
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Defaultproperties |
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defaultproperties { dialMaterialIndex = 3 firstPersonMesh = Mesh'Weapons.Blaster' firstPersonOffset = (X=-33,Y=22,Z=-15) roundsPerSecond = 1.0 energyUsage = 20 ammoUsage = 0 projectileClass = class'BurnerProjectile' projectileVelocity = 3000 projectileInheritedVelFactor = 1.0 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Burner" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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