| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.Burner
| Variables Summary | |
|---|---|
| bool | bControllableSkinSet |
| Shader | dialShader |
| ControllableTexturePanner | dialTexPanner |
| Burner | |
| int | dialMaterialIndex |
| float | energyUsage |
| Functions Summary | ||
|---|---|---|
![]() | buildControllableSkins ())) | |
![]() | bool | canFire ())) |
![]() | bool | hasAmmo ())) |
![]() | setControllableSkins ())) | |
![]() | setHasAmmoSkins ())) | |
![]() | Tick (float DeltaTime)) | |
![]() | useAmmo ())) | |
| Variables Detail |
|---|
The amount of energy to use when fired
| Functions Detail |
|---|
buildControllableSkins Source code
canFire Source code
hasAmmo Source code
setControllableSkins Source code
setHasAmmoSkins Source code
Tick Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
dialMaterialIndex = 3
firstPersonMesh = Mesh'Weapons.Blaster'
firstPersonOffset = (X=-33,Y=22,Z=-15)
roundsPerSecond = 1.0
energyUsage = 20
ammoUsage = 0
projectileClass = class'BurnerProjectile'
projectileVelocity = 3000
projectileInheritedVelFactor = 1.0
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Burner"
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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