| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.Blaster
| Variables Summary | |
|---|---|
| float | baseScale |
| bool | bControllableSkinSet |
| bool | bPostFire |
| Shader | dialShader |
| ControllableTexturePanner | dialTexPanner |
| float | nextFireTime |
| Shader | plasmaShader |
| ControllableTexturePanner | plasmaTexPanner |
| float | timeCounter |
| Blaster | |
| int | dialMaterialIndex |
| float | energyUsage |
| int | numberOfBullets |
| int | plasmaMaterialIndex |
| float | spread |
| Functions Summary | ||
|---|---|---|
![]() | buildControllableSkins ())) | |
![]() | bool | canFire ())) |
![]() | FireWeapon ())) | |
![]() | bool | hasAmmo ())) |
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
![]() | setControllableSkins ())) | |
![]() | setHasAmmoSkins ())) | |
![]() | Tick (float DeltaTime)) | |
![]() | useAmmo ())) | |
| Variables Detail |
|---|
Amount of energy to use when shot
Number of bullets to fire when shot
Max angular deviation from ideal line of fire in degrees
| Functions Detail |
|---|
buildControllableSkins Source code
canFire Source code
FireWeapon Source code
hasAmmo Source code
makeProjectile Source code
setControllableSkins Source code
setHasAmmoSkins Source code
Tick Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
dialMaterialIndex = 4
plasmaMaterialIndex = 3
spread = 4
numberOfBullets = 7
firstPersonMesh = Mesh'Weapons.Blaster'
firstPersonOffset = (X=-33,Y=22,Z=-15)
roundsPerSecond = 0.4
energyUsage = 9.0
ammoUsage = 0
projectileClass = class'BlasterProjectile'
projectileVelocity = 3000
projectileInheritedVelFactor = 1.0
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Blaster"
inventoryIcon = texture'GUITribes.InvButtonBlaster'
hudIcon = texture'HUD.Tabs'
hudIconCoords = (U=0,V=472,UL=80,VL=40)
hudRefireIcon = texture'HUD.Tabs'
hudRefireIconCoords = (U=0,V=421,UL=80,VL=40)
bGenerateMissSpeechEvents = false
} |
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