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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.AssaultShipWeapon
Variables Summary |
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Functions Summary | ||
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bool | canFire ())) | |
bool | firstPersonStatus ())) | |
moveWeapon ())) |
States Summary |
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AssaultShipHeld Source code |
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auto simulated state AssaultShipHeld extends Held |
Functions Detail |
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Defaultproperties |
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defaultproperties { drawType = DT_None firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.5 ammoCount = 10 ammoUsage = 0 projectileClass = class'MortarProjectile' projectileVelocity = 4500 projectileInheritedVelFactor = 0.8 aimClass = class'AimArcWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Mortar" } |
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