| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.AssaultShipWeapon
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | bool | canFire ())) |
![]() | bool | firstPersonStatus ())) |
![]() | moveWeapon ())) | |
| States Summary |
|---|
| AssaultShipHeld Source code |
|---|
|
auto simulated state AssaultShipHeld extends Held |
| Functions Detail |
|---|
canFire Source code
firstPersonStatus Source code
moveWeapon Source code| Defaultproperties |
|---|
defaultproperties
{
drawType = DT_None
firstPersonOffset = (X=-26,Y=22,Z=-18)
roundsPerSecond = 0.5
ammoCount = 10
ammoUsage = 0
projectileClass = class'MortarProjectile'
projectileVelocity = 4500
projectileInheritedVelFactor = 0.8
aimClass = class'AimArcWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Mortar"
} |
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