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Gameplay.ActionObjectiveSetStatus

Extends
ActionObjectiveBase
Modifiers
dependsOn ( ObjectiveInfo )

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionObjectiveBase
      |   
      +-- Gameplay.ActionObjectiveSetStatus

Variables Summary
ActionObjectiveSetStatus
ObjectiveInfo.EObjectiveStatusstatus
Inherited Variables from Gameplay.ActionObjectiveBase
objectiveName, player, team
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
Inherited Functions from Gameplay.ActionObjectiveBase
getListObjects
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable


Variables Detail

ActionObjectiveSetStatus

status Source code

var(ActionObjectiveSetStatus) actionnoresolve ObjectiveInfo.EObjectiveStatus status;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	returnType			= None
	actionDisplayName	= "Objective Set Status"
	actionHelp			= "Sets the status of an objective for either everyone, a team or a player."
	category			= "Objective"
}

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Creation time: st 23.5.2018 00:10:25.817 - Created with UnCodeX