| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Scripting.Action
|
+-- Gameplay.ActionObjectiveBase
|
+-- Gameplay.ActionObjectiveGetStatus
| Variables Summary |
|---|
| Inherited Variables from Gameplay.ActionObjectiveBase |
|---|
| objectiveName, player, team |
| Inherited Variables from Scripting.Action |
|---|
| acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType |
| Structures Summary |
|---|
| Inherited Structures from Scripting.Action |
|---|
| ParameterResolveInfo |
| Functions Summary | ||
|---|---|---|
![]() | editorDisplayString (out string s)) | |
![]() | Variable | execute ())) |
| Inherited Functions from Gameplay.ActionObjectiveBase |
|---|
| getListObjects |
| Functions Detail |
|---|
editorDisplayString Source code
execute Source code| Defaultproperties |
|---|
defaultproperties
{
returnType = class'VariableName'
actionDisplayName = "Objective Get Status"
actionHelp = "Gets the status of an objective for either everyone, a team or a player."
category = "Objective"
team = ""
player = ""
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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