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Engine.MaterialSequence

Extends
Modifier
Modifiers
editinlinenew hidecategories ( Modifier ) native

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.Modifier
      |   
      +-- Engine.MaterialSequence

Variables Summary
floatCurrentTime
floatLastTime
floatTotalTime
MaterialSequence
boolLoop
boolPaused
array<MaterialSequenceItem>SequenceItems
EMaterialSequenceTriggerActonTriggerAction
Inherited Variables from Engine.Modifier
Material
Inherited Variables from Engine.Material
DefaultMaterial, FallbackMaterial, MaterialSoundType, MaterialType, MaterialVisualType, UseFallback, Validated

Enumerations Summary
EMaterialSequenceAction
MSA_ShowMaterial, MSA_FadeToMaterial,
EMaterialSequenceTriggerActon
MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop,
Inherited Enumerations from Engine.Material
EMaterialType, EMaterialVisualType

Structures Summary
MaterialSequenceItem
Material, Time, Action

Functions Summary
function Reset ()))
function Trigger (Actor Other, Actor EventInstigator ))
Inherited Functions from Engine.Modifier
GetUSize, GetVSize, Reset, Trigger
Inherited Functions from Engine.Material
GetUSize, GetVSize, Reset, Trigger


Variables Detail

CurrentTime Source code

var transient float CurrentTime;

LastTime Source code

var transient float LastTime;

TotalTime Source code

var float TotalTime;

MaterialSequence

Loop Source code

var(MaterialSequence) bool Loop;

Paused Source code

var(MaterialSequence) bool Paused;

SequenceItems Source code

var(MaterialSequence) array<MaterialSequenceItem> SequenceItems;

TriggerAction Source code

var(MaterialSequence) EMaterialSequenceTriggerActon TriggerAction;


Enumerations Detail

EMaterialSequenceAction Source code

enum EMaterialSequenceAction
{
MSA_ShowMaterial, MSA_FadeToMaterial,
};

EMaterialSequenceTriggerActon Source code

enum EMaterialSequenceTriggerActon
{
MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop,
};


Structures Detail

MaterialSequenceItem Source code

struct MaterialSequenceItem
{
var(MaterialSequence) EMaterialSequenceAction Action;
var(MaterialSequence) editinlineuse Material Material;
var(MaterialSequence) float Time;
};



Functions Detail

Reset Source code

function Reset ( ) )

Trigger Source code

function Trigger ( Actor Other, Actor EventInstigator ) )


Defaultproperties

defaultproperties
{
	Loop=True
	TriggerAction=MSTA_Ignore



	MaterialType = MT_MaterialSequence

}

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Creation time: st 23.5.2018 00:10:31.979 - Created with UnCodeX