Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 |
class UWindowLookAndFeel extends UWindowBase; var() Texture Active; // Active widgets, window frames, etc. var() Texture Inactive; // Inactive Widgets, window frames, etc. var() Texture ActiveS; var() Texture InactiveS; var() Texture Misc; // Miscellaneous: backgrounds, bevels, etc. var() Region FrameTL; var() Region FrameT; var() Region FrameTR; var() Region FrameL; var() Region FrameR; var() Region FrameBL; var() Region FrameB; var() Region FrameBR; var() Color FrameActiveTitleColor; var() Color FrameInactiveTitleColor; var() Color HeadingActiveTitleColor; var() Color HeadingInActiveTitleColor; var() int FrameTitleX; var() int FrameTitleY; var() Region BevelUpTL; var() Region BevelUpT; var() Region BevelUpTR; var() Region BevelUpL; var() Region BevelUpR; var() Region BevelUpBL; var() Region BevelUpB; var() Region BevelUpBR; var() Region BevelUpArea; var() Region MiscBevelTL[4]; var() Region MiscBevelT[4]; var() Region MiscBevelTR[4]; var() Region MiscBevelL[4]; var() Region MiscBevelR[4]; var() Region MiscBevelBL[4]; var() Region MiscBevelB[4]; var() Region MiscBevelBR[4]; var() Region MiscBevelArea[4]; var() Region ComboBtnUp; var() Region ComboBtnDown; var() Region ComboBtnDisabled; var() int ColumnHeadingHeight; var() Region HLine; var() Color EditBoxTextColor; var() int EditBoxBevel; var() Region TabSelectedL; var() Region TabSelectedM; var() Region TabSelectedR; var() Region TabUnselectedL; var() Region TabUnselectedM; var() Region TabUnselectedR; var() Region TabBackground; var() float Size_ScrollbarWidth; var() float Size_ScrollbarButtonHeight; // Interchange W and H for horizontal SB's var() float Size_MinScrollbarHeight; var() float Size_TabAreaHeight; // The height of the clickable tab area var() float Size_TabAreaOverhangHeight; // The height of the tab area overhang var() float Size_TabSpacing; var() float Size_TabXOffset; var() float Pulldown_ItemHeight; var() float Pulldown_VBorder; var() float Pulldown_HBorder; var() float Pulldown_TextBorder; function Texture GetTexture(UWindowFramedWindow W) { if(W.bStatusBar) { if(W.IsActive()) return ActiveS; else return InactiveS; } else { if(W.IsActive()) return Active; else return Inactive; } } /* Setup Functions */ function Setup(); function FW_DrawWindowFrame(UWindowFramedWindow W, Canvas C); function Region FW_GetClientArea(UWindowFramedWindow W); function FrameHitTest FW_HitTest(UWindowFramedWindow W, float X, float Y); function FW_SetupFrameButtons(UWindowFramedWindow W, Canvas C); function DrawClientArea(UWindowClientWindow W, Canvas C); function Combo_SetupSizes(UWindowComboControl W, Canvas C); function Combo_Draw(UWindowComboControl W, Canvas C); function Combo_GetButtonBitmaps(UWindowComboButton W); function Combo_SetupLeftButton(UWindowComboLeftButton W); function Combo_SetupRightButton(UWindowComboRightButton W); function Checkbox_SetupSizes(UWindowCheckbox W, Canvas C); function Checkbox_Draw(UWindowCheckbox W, Canvas C); function ComboList_DrawBackground(UWindowComboList W, Canvas C); function ComboList_DrawItem(UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected); function Editbox_SetupSizes(UWindowEditControl W, Canvas C); function Editbox_Draw(UWindowEditControl W, Canvas C); function SB_SetupUpButton(UWindowSBUpButton W); function SB_SetupDownButton(UWindowSBDownButton W); function SB_SetupLeftButton(UWindowSBLeftButton W); function SB_SetupRightButton(UWindowSBRightButton W); function SB_VDraw(UWindowVScrollbar W, Canvas C); function SB_HDraw(UWindowHScrollbar W, Canvas C); function Tab_DrawTab(UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText); function Tab_GetTabSize(UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H); function Tab_SetupLeftButton(UWindowTabControlLeftButton W); function Tab_SetupRightButton(UWindowTabControlRightButton W); function Tab_SetTabPageSize(UWindowPageControl W, UWindowPageWindow P); function Tab_DrawTabPageArea(UWindowPageControl W, Canvas C, UWindowPageWindow P); function Menu_DrawMenuBar(UWindowMenuBar W, Canvas C); function Menu_DrawMenuBarItem(UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C); function Menu_DrawPulldownMenuBackground(UWindowPulldownMenu W, Canvas C); function Menu_DrawPulldownMenuItem(UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected); function Button_DrawSmallButton(UWindowSmallButton B, Canvas C); function PlayMenuSound(UWindowWindow W, MenuSound S); function ControlFrame_SetupSizes(UWindowControlFrame W, Canvas C); function ControlFrame_Draw(UWindowControlFrame W, Canvas C); |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |