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//============================================================================= // UWindowButton - A button //============================================================================= class UWindowButton extends UWindowDialogControl; var bool bDisabled; var bool bStretched; var texture UpTexture, DownTexture, DisabledTexture, OverTexture; var Region UpRegion, DownRegion, DisabledRegion, OverRegion; var bool bUseRegion; var float RegionScale; var string ToolTipString; var float ImageX, ImageY; var Engine.sound OverSound, DownSound; function Created() { Super.Created(); ImageX = 0; ImageY = 0; TextX = 0; TextY = 0; RegionScale = 1; } function BeforePaint(Canvas C, float X, float Y) { C.Font = Root.Fonts[Font]; } function Paint(Canvas C, float X, float Y) { C.Font = Root.Fonts[Font]; if(bDisabled) { if(DisabledTexture != None) { if(bUseRegion) DrawStretchedTextureSegment( C, ImageX, ImageY, DisabledRegion.W*RegionScale, DisabledRegion.H*RegionScale, DisabledRegion.X, DisabledRegion.Y, DisabledRegion.W, DisabledRegion.H, DisabledTexture ); else if(bStretched) DrawStretchedTexture( C, ImageX, ImageY, WinWidth, WinHeight, DisabledTexture ); else DrawClippedTexture( C, ImageX, ImageY, DisabledTexture); } } else { if(bMouseDown) { if(DownTexture != None) { if(bUseRegion) DrawStretchedTextureSegment( C, ImageX, ImageY, DownRegion.W*RegionScale, DownRegion.H*RegionScale, DownRegion.X, DownRegion.Y, DownRegion.W, DownRegion.H, DownTexture ); else if(bStretched) DrawStretchedTexture( C, ImageX, ImageY, WinWidth, WinHeight, DownTexture ); else DrawClippedTexture( C, ImageX, ImageY, DownTexture); } } else { if(MouseIsOver()) { if(OverTexture != None) { if(bUseRegion) DrawStretchedTextureSegment( C, ImageX, ImageY, OverRegion.W*RegionScale, OverRegion.H*RegionScale, OverRegion.X, OverRegion.Y, OverRegion.W, OverRegion.H, OverTexture ); else if(bStretched) DrawStretchedTexture( C, ImageX, ImageY, WinWidth, WinHeight, OverTexture ); else DrawClippedTexture( C, ImageX, ImageY, OverTexture); } } else { if(UpTexture != None) { if(bUseRegion) DrawStretchedTextureSegment( C, ImageX, ImageY, UpRegion.W*RegionScale, UpRegion.H*RegionScale, UpRegion.X, UpRegion.Y, UpRegion.W, UpRegion.H, UpTexture ); else if(bStretched) DrawStretchedTexture( C, ImageX, ImageY, WinWidth, WinHeight, UpTexture ); else DrawClippedTexture( C, ImageX, ImageY, UpTexture); } } } } if(Text != "") { C.DrawColor=TextColor; ClipText(C, TextX, TextY, Text, True); C.SetDrawColor(255,255,255); } } function MouseLeave() { Super.MouseLeave(); if(ToolTipString != "") ToolTip(""); } simulated function MouseEnter() { Super.MouseEnter(); if(ToolTipString != "") ToolTip(ToolTipString); if (!bDisabled && (OverSound != None)) #if IG_EFFECTS GetPlayerOwner().PlaySound(OverSound); #else GetPlayerOwner().PlaySound(OverSound, SLOT_Interface); #endif } simulated function Click(float X, float Y) { Notify(DE_Click); if (!bDisabled && (DownSound != None)) #if IG_EFFECTS GetPlayerOwner().PlaySound(DownSound); #else GetPlayerOwner().PlaySound(DownSound, SLOT_Interact); #endif } function DoubleClick(float X, float Y) { Notify(DE_DoubleClick); } function RClick(float X, float Y) { Notify(DE_RClick); } function MClick(float X, float Y) { Notify(DE_MClick); } function KeyDown(int Key, float X, float Y) { local Engine.PlayerController P; P = Root.GetPlayerOwner(); switch (Key) { case P.Player.Console.EInputKey.IK_Space: LMouseDown(X, Y); LMouseUp(X, Y); break; default: Super.KeyDown(Key, X, Y); break; } } defaultproperties { bIgnoreLDoubleClick=True bIgnoreMDoubleClick=True bIgnoreRDoubleClick=True } |
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