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class UWindowBitmap extends UWindowWindow; var Texture T; var Region R; var bool bStretch; var bool bCenter; function Paint(Canvas C, float X, float Y) { if(bStretch) { DrawStretchedTextureSegment(C, 0, 0, WinWidth, WinHeight, R.X, R.Y, R.W, R.H, T); } else { if(bCenter) { DrawStretchedTextureSegment(C, (WinWidth - R.W)/2, (WinHeight - R.H)/2, R.W, R.H, R.X, R.Y, R.W, R.H, T); } else { DrawStretchedTextureSegment(C, 0, 0, R.W, R.H, R.X, R.Y, R.W, R.H, T); } } } |
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