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class TyrionScriptAction extends Scripting.Action abstract; event enumTyrionTargets(Engine.LevelInfo level, out Array<Name> s) { local Actor a; ForEach level.AllActors(class'Actor', a) if ((Rook(a) != None || SquadInfo(a) != None) && a.label != '') s[s.Length] = a.label; } |
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