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class TribesPatchCheck extends TribesGUIPage native; var(TribesGui) protected EditInline Config GUIButton YesButton; var(TribesGui) protected EditInline Config GUIButton NoButton; var(TribesGui) protected EditInline Config GUIButton OKButton; var(TribesGui) protected EditInline Config GUILabel StatusLabel; var(TribesGui) protected EditInline Config GUILabel URLLabel; var(TribesGui) protected EditInline GlobalConfig localized string PatchCheckingText; var(TribesGui) protected EditInline GlobalConfig localized string NewVersionText; var(TribesGui) protected EditInline GlobalConfig localized string UpToDateText; var(TribesGui) protected EditInline GlobalConfig localized string URLFailedText; var(TribesGui) protected EditInline GlobalConfig int CheckTimeout "Gamespy timeout"; var TribesGameSpyManager gm; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); OnShow=InternalOnShow; } function InternalOnShow() { gm = TribesGameSpyManager(PlayerOwner().Level.GetGameSpyManager()); if (gm == None) { log("Failed patch check: no gamespy manager"); Controller.CloseMenu(); return; } YesButton.OnClick = OnYes; NoButton.OnClick = OnNo; OKButton.OnClick = OnNo; YesButton.bCanBeShown = false; YesButton.Hide(); NoButton.bCanBeShown = false; NoButton.Hide(); OKButton.bCanBeShown = false; OKButton.Hide(); URLLabel.Caption = ""; StatusLabel.Caption = PatchCheckingText; gm.OnQueryPatchResult = OnQueryPatchResult; gm.QueryPatch(); SetTimer(CheckTimeout, false); } function Timer() { log("Failed patch check: gamespy timeout"); Controller.CloseMenu(); } function OnQueryPatchResult(bool bNeeded, bool bMandatory, string versionName, string URL) { SetTimer(0); if (!bNeeded) { StatusLabel.Caption = UpToDateText; OKButton.bCanBeShown = true; OKButton.Show(); } else { YesButton.bCanBeShown = true; YesButton.Show(); NoButton.bCanBeShown = true; NoButton.Show(); StatusLabel.Caption = NewVersionText; URLLabel.Caption = URL; } } native function OnYes(GUIComponent Sender); event OnURLFailed(string Error) { OpenDlg(replaceStr(URLFailedText, Error), QBTN_Ok, "1"); } function OnNo(GUIComponent Sender) { Controller.CloseMenu(); } defaultproperties { PatchCheckingText="Checking for an updated version of Tribes: Vengeance..." UpToDateText="You already have the latest version of Tribes: Vengeance." NewVersionText="An updated version of Tribes: Vengeance has been released. You must install an update in order to play online. Would you like to download the update now at the location below?" URLFailedText="An error occurred while browsing to the URL: %1" CheckTimeout=10 } |
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