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// ==================================================================== // Class: TribesGui.TribesMPBuddyMenu // // Menu to load map from entry screen. // ==================================================================== class TribesMPBuddyMenu extends TribesGUIPage ; var(TribesGui) private EditInline Config GUIButton AddButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton RemoveButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIButton DoneButton "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIListBox BuddyBox "A component of this page which has its behavior defined in the code for this page's class."; var(TribesGui) private EditInline Config GUIEditBOx EntryBox "A component of this page which has its behavior defined in the code for this page's class."; var ProfileManager playerProfileManager; var PlayerProfile activeProfile; function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); AddButton.OnClick=InternalOnClick; RemoveButton.OnClick=InternalOnClick; DoneButton.OnClick=InternalOnClick; OnActivate= InternalOnActivate; } function InternalOnActivate() { playerProfileManager = TribesGUIController(Controller).profileManager; activeProfile = playerProfileManager.GetActiveProfile(); RefreshData(); } function RefreshData() { local int i; local Array<String> buddies; BuddyBox.List.Clear(); if (activeProfile == none) return; buddies = activeProfile.buddyList; for (i=0; i<buddies.Length; i++) BuddyBox.List.Add(buddies[i]); } function InternalOnClick(GUIComponent Sender) { switch (Sender) { case AddButton: // Add buddy here addBuddy(EntryBox.GetText()); EntryBox.SetText(""); break; case RemoveButton: removeBuddy(BuddyBox.List.Get()); break; case DoneButton: playerProfileManager.Store(); Controller.CloseMenu(); return; } } function AddBuddy(string buddy) { local int i; // Add buddy to current profile and refresh if (activeProfile == None || buddy == "") return; // Don't allow duplicates for (i=0; i<activeProfile.buddyList.Length; i++) { if (activeProfile.buddyList[i] == buddy) return; } activeProfile.buddyList[activeProfile.buddyList.Length] = buddy; playerProfileManager.Store(); RefreshData(); } function RemoveBuddy(string buddy) { local int i; // Remove buddy from current profile and refresh if (activeProfile == None) return; for (i=0; i<activeProfile.buddyList.Length; i++) { if (activeProfile.buddyList[i] == buddy) activeProfile.buddyList.Remove(i, 1); } playerProfileManager.Store(); RefreshData(); } defaultproperties { } |
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