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class TsActionEmitterEnable extends TsAction; var(Action) bool enable; function bool OnStart() { local Engine.Emitter psys; psys = Engine.Emitter(Actor); if (psys == None) { Log("Error: TsActionEmitterEnable attached to non emitter actor "$Actor.Name); return false; } if (enable) { psys.PlayEmitters(); } else { psys.StopEmitters(true); } return true; } function bool OnTick(float delta) { return false; } event bool CanBeUsedWith(Actor actor) { // only work on emitters return Engine.Emitter(actor) != None; } defaultproperties { DName ="Enable Emitter" Track ="Particles" Help ="Enable/Disable the emitters of a particle system" enable = true } |
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