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class TsActionDie extends TsPawnAction; function bool OnStart() { Log("KARL: Currently Broken"); // Pawn.Level.Game.Killed(None, Pawn.Controller, Pawn, class'Crushed'); Pawn.GotoState('Dying'); Pawn.Health = 0; return true; } function bool OnTick(float delta) { return false; } defaultproperties { DName ="Die" Track ="State" Help ="Forces a pawn to die." } |
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