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GUI.GUIMultiColumnListBox


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/*=============================================================================
	In Game GUI Editor System V1.0
	2003 - Irrational Games, LLC.
	* Dan Kaplan
=============================================================================*/
#if !IG_GUI_LAYOUT
#error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan]
#endif
/*===========================================================================*/

class GUIMultiColumnListBox extends GUIListBoxBase
    HideCategories(Menu,Object)
	native;

cpptext
{
void PreDraw(UCanvas* Canvas);
void UpdateComponent(UCanvas* Canvas);
int MouseOverColumnBorder();
UGUIComponent* UnderCursor(FLOAT MouseX, FLOAT MouseY);
UBOOL MousePressed(UBOOL IsRepeat);
UBOOL MouseReleased();
}

var(MultiColumnListBox)   Editinline EditConst array<GUIMultiColumnList>	MultiColumnList "The Array of lists of data";
var(MultiColumnListBox)   config  array<String>   ListNames  "Name of the lists to polulate this MCLB";
var(MultiColumnListBox)   config    int             ActiveIndex "Index of the active column";
var(MultiColumnListBox)   editconst int             ActiveRowIndex "Index of the active row";
var(MultiColumnListBox)   Editinline EditConst private  GUIButton ActiveButton;
var(MultiColumnListBox)   Editinline EditConst private  array<GUIListElem> ActiveRow;
#if IG_TRIBES3 // dbeswick: for key binding
var(MultiColumnListBox)   config    int			LastClickedIndex;
#endif
var(MultiColumnListBox) config bool bResizable "If true, MultiColumnList box columns are resizable.";
var(MultiColumnListBox) config float DragSpacing "Number of pixels of leeway allowed for column resizing";
var(DEBUG) editconst int ColumnBorder;

#if IG_TRIBES3 // Ryan: made sorting native
final native function ReorderItems(int indices);
#endif

function OnConstruct(GUIController MyController)
{
    local int i;

    Super.OnConstruct(MyController);

    for( i = 0; i < ListNames.Length; i++ )
    {
        AddComponent( "GUI.GUIMultiColumnList", self.Name$"_"$ListNames[i]);
    }
}

//initializes the MultiColumnListBox
function InitComponent(GUIComponent MyOwner)
{
    local int i;
	Super.InitComponent(MyOwner);

    for( i = 0; i < ListNames.Length; i++ )
    {
        InitColumn( ListNames[i] );
    }
    
    ClearRow();
}

//initializes the given column
private function InitColumn( string ListName )
{
    local GUIMultiColumnList newList;
    newList=FindColumn( ListName, true );
    if( newList == None )
        newList = GUIMultiColumnList(AddComponent( "GUI.GUIMultiColumnList" ,self.Name$"_"$ListName, true));
    Assert( newList != None );
    
    newList.IndexID=MultiColumnList.Length;
    InitBaseList( newList.MCList );
    newList.MCList.OnChange=InternalOnChange;
    newList.MCList.OnAdjustTop=InternalOnAdjustTop;
    newList.MCList.SwapIndices=SwapMCLBIndices;
#if IG_TRIBES3 // Ryan: made sorting native
	newList.MCList.ReorderByIndices=ReorderItems;
#endif
    newList.MCButton.OnClick=InternalOnClick;

    MultiColumnList[MultiColumnList.Length]=newList;

    if( ActiveIndex == newList.IndexID )
    {
        ActiveButton = newList.MCButton;
        SetActiveList( newList.MCList );
    }
}

//Sets the active column in the MultiColumnListBox
function SetActiveColumn( string theName, optional bool bExact )
{
    local GUIMultiColumnList column;
    column = FindColumn( theName, bExact );
    if( column == None )
        return;
    ActiveIndex = column.IndexID;
    ActiveButton = column.MCButton;
    SetActiveList( column.MCList );
}

//Get the column's list specified by the given header
function GUIList GetColumn( string Header )
{
    local GUIMultiColumnList GMCList;
    
    GMCList = FindColumn( Header );
    
    AssertWithDescription( GMCList != None, "Specified column \""$Header$"\" not found in "$self.name );
    
    return GMCList.MCList;
}

//modeled after FindComponent in GUIMultiComponent
#if IG_TRIBES3	// rowan: need this public for tribes pages
function GUIMultiColumnList FindColumn( string theName, optional bool bExact )
#else
private function GUIMultiColumnList FindColumn( string theName, optional bool bExact )
#endif
{
    local int i;
    
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
        if( ( theName ~= string(MultiColumnList[i].Name) ) || ( !bExact && InStr(Caps(MultiColumnList[i].Name), Caps(theName)) >= 0 ) )
            return( MultiColumnList[i] );
    }
    return None;
}

//clears the entire MultiColumnListBox
function Clear()
{
    local int i;
    
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
        MultiColumnList[i].MCList.Clear();
    }
}

//Handles clicking on a field in this MCLB
private function InternalOnClick(GUIComponent Sender)
{
    ActiveButton = GUIButton(Sender);
    ActiveIndex = GUIMultiColumnList(ActiveButton.MenuOwner).IndexID;
    if( MultiColumnList[ActiveIndex].bIgnoreHeader )
    {
        Click();
        return;
    }
    SetActiveList( MultiColumnList[ActiveIndex].MCList );

    if( GUIList(MyActiveList).bListIsDirty )
        GUIList(MyActiveList).Sort();
    else
        GUIList(MyActiveList).ReverseList();
    MyScrollBar.AlignThumb();
	Click();
}

//Handles changes to this MCLB
private function InternalOnChange(GUIComponent Sender)
{
    local int i, curTop;

    SetActiveList( GUIListBase(Sender) );
    ActiveRowIndex = MyActiveList.Index;
    curTop = MyActiveList.Top;
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
#if IG_TRIBES3 // dbeswick: for key binding
		if (MultiColumnList[i].MCList == Sender)
		{
			LastClickedIndex = i;
		}
#endif
        MultiColumnList[i].MCList.SetIndex( ActiveRowIndex, true );
        MultiColumnList[i].MCList.Top=curTop;
    }
    SetDirty();
	OnChange(Self);
}

//Handles scrolling in the MCLB
private function InternalOnAdjustTop(GUIComponent Sender)
{
    local int i, curTop;
    
    SetActiveList( GUIListBase(Sender) );
    curTop = MyActiveList.Top;
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
        MultiColumnList[i].MCList.Top=curTop;
    }
}


//////////////////////////////////////////////////////////////////////
// Row Management
//////////////////////////////////////////////////////////////////////
function AddNewRowElement( string ColumnHeader, optional Object obj, optional string Str, optional int intData, optional bool bData )
{
    AddRowElement( CreateElement( ColumnHeader, obj, Str, intData, bData ) );
}

function AddRowElement( GUIListElem theElem )
{
    local int i;
    
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
        if( Controller.FixGUIComponentName(self.Name$"_"$theElem.Item) ~= String(MultiColumnList[i].Name) )
            ActiveRow[i]=theElem;
        else if( i == ActiveRow.Length )
            ActiveRow.Insert( i, 1 );
    }
}

//Clears the row's active data
function ClearRow()
{
    ActiveRow.Remove(0,ActiveRow.Length);
}

//returns the index the row was inserted at
function int PopulateRow( optional string DontReplaceHeader )
{
    local int i, rowIndex;
    local GUIMultiColumnList column;

    if( DontReplaceHeader != "" )
    {
        column = FindColumn( DontReplaceHeader );
        if( column != None )
        {
            i = column.MCList.FindElement( ActiveRow[column.IndexID] ); 
            if( i >= 0 )
                return i;
        }
    }

    // add w/ insertion sort    
    rowIndex = MultiColumnList[ActiveIndex].MCList.AddElement( ActiveRow[ActiveIndex], false, true );
    if( rowIndex < 0 )
        return rowIndex;
    for( i = 0; i < MultiColumnList.Length; i++ )
    {
        if( i == ActiveIndex )
            continue;
        MultiColumnList[i].MCList.InsertElement( rowIndex, ActiveRow[i], false, true );
    }    
    ClearRow();
    SetDirty();
    return rowIndex;
}

//////////////////////////////////////////////////////////////////////
// Sorting (bubble sort)
//////////////////////////////////////////////////////////////////////
private function SwapMCLBIndices( int indexA, int indexB )
{
    local int j;
    
    for( j = 0; j < MultiColumnList.Length; j++ )
    {
        MultiColumnList[j].MCList.Swap( indexA, indexB, j == ActiveIndex );
    }
}

//Sorts over the given column (or active column if none specified) maintaining row cohesion
function Sort(optional string byColumn)
{
    local int oldColumnIndex;

	if (byColumn != "")
	{
		//save old active column
		oldColumnIndex = ActiveIndex;
		//set the column to sort by
		SetActiveColumn( byColumn );
	}
	// MJ:  Removed this because it broke clicking to sort on different columns
	//else
	//	SetActiveColumn(String(MultiColumnList[ActiveIndex].Name));

    //sort based on current column
    GUIList(MyActiveList).Sort();

	if (byColumn != "")
	{
		//restore old column
		SetActiveColumn( string(MultiColumnList[oldColumnIndex].Name), true );
	}
}

//Set the index of the currently active column (the row index)
function int SetIndex( int ind )
{
    SetDirty();
    return GUIList(MyActiveList).SetIndex( ind );
}

defaultproperties
{
	bVisibleWhenEmpty=True
    ActiveRowIndex=-1
	bResizable=True
	DragSpacing=5
}

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Class file time: ne 5.9.2004 16:02:10.000 - Creation time: st 23.5.2018 00:10:43.853 - Created with UnCodeX